But heres the problem that has appeared; firstly the map is not running with deathmatch (1) to begin with, it has monsters in it. So when i type deathmatch in console, it reads as "0". It almost appears as though the game isnt recognizing the trigger_changelevel at all unless i type deathmatch 0 and restart, deathmatch 0 which it already is.
The reason this is posing as a problem is because i am making what i see as a fantastic mod, and this appears to be the only flaw, as well as it tends to restart all wepons/suits/etc. So i've had to put a suit outside the changelevel on the otherside of the trigger of m7.
Is this a compiling issue? problem with the previous map or the next?
previous post: http://www.twhl.co.za/forums.php?thread=15824
-as you can see my last reply did not get an answer, so i thought it was necessary to post again
![:)](http://192.241.182.11/images/smilies/smile.png)