Forum posts

Posted 14 years ago2009-12-16 18:09:54 UTC
in The revival of my old project: Persona N Post #276672
Hey All!

I've been off the grid for a while (2TB HDD burning out, downloading all of my Steam games again, getting capped by my damned ISP half way through... ) So I haven't had much time to do anything, but I have update the (very basic) site!

http://hipolipolopigus.freewebhostingpro.co.cc/UPLOAD/PNG/Index.htm

It's just got some small modifications, and I'm still working on the storyline!

BTW Still looking for a modeler and a mapper to take off the stress that I'm about to apply to Tetsu0!
Posted 14 years ago2009-12-06 17:48:59 UTC
in The revival of my old project: Persona N Post #276382
Thanks for the advice, Sajo. I'm doing other stuff too, ya know :P
Posted 14 years ago2009-12-05 19:39:25 UTC
in Steam Survey Post #276357
Did you send it to valve? That would have been epic!
Posted 14 years ago2009-12-02 04:15:36 UTC
in It's like I almost work for Google... Post #276235
Hm... Just got an invite from Google for Wave... I must say the idea is certainly better than that of Chrome OS, and the GUI is quite nice. Has anyone else gotten an invite, or am I just a loner?

Actually, don't answer that :P
Posted 14 years ago2009-11-23 20:45:37 UTC
in Chrome OS: Who's got it? Post #275974
I'm sure that, by now, the majority of the population who haven't been living under a rock have heard of Chrome OS. I just downloaded the source, the VMware version and the USB version, just to check it out.

So, who has it?

PS: If you want it, the links are;
?Source: http://dev.chromium.org/developers/how-tos/get-the-code
?Compiled: http://gdgt.com/google/chrome-os/download/
You'll need an account on Gdgt for the compiled versions
Posted 14 years ago2009-11-23 00:56:03 UTC
in The revival of my old project: Persona N Post #275949
Okay, thanks.
Posted 14 years ago2009-11-22 18:19:43 UTC
in The revival of my old project: Persona N Post #275937
Alright, it's been a while but I've got steam working again :P
And, of course, I've hit a wee snag. Does anybody know how to make an NPC ram a door like in HL2?
Posted 14 years ago2009-11-14 20:24:19 UTC
in The revival of my old project: Persona N Post #275654
Touch?. Thanks for your input.
Posted 14 years ago2009-11-14 19:44:05 UTC
in The revival of my old project: Persona N Post #275649
Everyone, settle down! srry, Unbreakable, it seems to me that the two of you have a lot of experience in your respective fields, which I respect, but you can't just use said experience to tell others how they are going to fail. Perhaps you could volunteer to be impartial advisors on this project, suggesting things to both myself and the team, instead of saying that certain aspects of this project will not work.
Posted 14 years ago2009-11-13 22:18:33 UTC
in The revival of my old project: Persona N Post #275610
Dear Unbreakable,

Although I may not have any past work, let me assure you that I do not simply boss others around. I have a little mapping skill (just from messing around in hammer), but I prefer to work on game plot (I passed this year mainly on English Creative Writing assessments). This may not quantify as an important skill in your books, your main skills being mapping, code and models, yes? I wasn't going to upload these links publicly yet, but here are some developments that both JeffMOD and myself have worked on.

::http://hipolipolopigus.freewebhostingpro.co.cc/UPLOAD/PNG/PNG-Weapons(13.11.09).htm
::http://hipolipolopigus.freewebhostingpro.co.cc/UPLOAD/PNG/PNG-Plot(13.11.09).htm

I'm not sure if I would call your comments irrelevant, but I do prefer to acknowledge all posts.

The 'Staff' being paid was an original idea from when I first posted here, but I don't think it would be necessary.

Thanks,
Morgan ("Hipo")
Posted 14 years ago2009-11-12 20:22:30 UTC
in The revival of my old project: Persona N Post #275550
I'd be doing this right now if Steam wanted to work. But does it? No. It does not.
Posted 14 years ago2009-11-12 19:27:26 UTC
in The revival of my old project: Persona N Post #275544
Alright, just in case some of you guys are interested, I've come up with a brief list of weapon ideas at:
http://hipolipolopigus.freewebhostingpro.co.cc/UPLOAD/PNG/PNG-Weapons(13.11.09).htm
Posted 14 years ago2009-11-11 20:50:52 UTC
in The revival of my old project: Persona N Post #275498
Posted 14 years ago2009-11-11 20:13:36 UTC
in The revival of my old project: Persona N Post #275496
Okay, the team for the mod so far is:

Tetsu0: Mapper
JeffMOD: Storyboard kinda guy

Sorry, Striker. I haven't had a chance to listen to your audition. I'll get to it soon!
Posted 14 years ago2009-11-10 02:12:10 UTC
in The revival of my old project: Persona N Post #275377
I meant for Alyx's emp/usbhdd thing XD

To me they are low-res, compared to some other games or even FakeFactory's models.

EDIT: Found it!
Posted 14 years ago2009-11-09 21:01:03 UTC
in The revival of my old project: Persona N Post #275368
What's the model file?

Perhaps after ther player reaches the bottom of the fire escape, we can have a brief G-Man scene.

Does anyone think we're going to need custom textures/models? I don't really like the low-res default textures/models.
Posted 14 years ago2009-11-08 19:46:36 UTC
in The revival of my old project: Persona N Post #275300
@JeffMOD:
Sounds like a reliable start. Perhaps not a CD, though. Something, more portable, ie Thumbdrive etc.

I disliked the idea of a single melee weapon in the HL franchise, so perhaps more than one, with each being able to be used for specific purposes eg Wrenches for opening valves.

I can do apartment maps, just cells with doors/windows. Perhaps for the escape, we can have the window being closed behind the player, we hear the cops break down the barricade and then the window gets splattered with blood.
Posted 14 years ago2009-11-08 00:30:42 UTC
in The revival of my old project: Persona N Post #275266
Sample Scene for Los Angeles:
#Gangsta1: Yo, Combine mothafu-
#Combine5642485: Shoots Gangsta1

Sample Scene for Rio:
#RamblingLocal: Rambles on about something
#Combine2135467: Shoots RamblingLocal

Hm... this is getting off topic... Sorry, Stu. You're gonna have to leave.
Posted 14 years ago2009-11-08 00:22:55 UTC
in The revival of my old project: Persona N Post #275264
Either one will do. Mato Grosso could be very interesting... :P
Maybe as another project. Why not Los Angeles, though?
Posted 14 years ago2009-11-08 00:13:24 UTC
in The revival of my old project: Persona N Post #275262
Alrighty... Starting location should be somewhere populated, somewhere the Combine would want a southern Citadel. Perhaps Sydney or LA?

Sequences? Well I had this idea: The start of the game could be in an abandoned Black Mesa facility. The player was in some kind of stasis but was awakened when the Combine cut the power to the facility. Her G-Man has a brief enigmatic chat and then the player is dumped from a stasis pod and into the game.

Just a thought. I think it's kinda rubbishy though.

As for WHY they are trying to kill her, I thought she could be akin to Gordon Freeman: A Savior of some description. Just spewing more thoughts.
Posted 14 years ago2009-11-07 23:43:12 UTC
in The revival of my old project: Persona N Post #275259
@Madcow:
Bad day, much? If you read the info at the provided link you SHOULD know:
? The story. Might not be much to look at, but hey, it's there.
? That the game is single player
You might also take a look at the interest that was expressed when I first conceptualized the whole idea. Thank you for your input, but no.

@JeffMOD:
Any story ideas would be great. Mister positive up there seems to think we need more.
Posted 14 years ago2009-11-07 22:59:13 UTC
in The revival of my old project: Persona N Post #275256
Right, my .info site has been removed(curses at webhost), but my .co.cc is still up! Link:http://www.rmarchive.co.cc/UPLOAD/PNG/Persona%20Non%20Grata.htm
That'll contain idea vocal ranges, basic plot summary etc. That site probably won't be used, however. I lost the password for it.

Also, characters haven't already been drawn up, so voice actors could also shape their own characters, based on either their voice or a drawing of their own,

@The_(c)Striker:
Mapping skills are mapping skills. If not using hammer to make the map, perhaps just layout etc. That's also an important part! As for your voice, feel free to upload a short clip saying just about anything. Just something that gives me an idea of your vocal capacity.

@JeffMOD:
Yeah, someone similar to G-Man. Perhaps another G-Man? Perhaps the same G-Man. Obviously the mod would be a lot tidier if there was a separate G-Man with a different voice, instead of the same G-Man with a different voice.
Posted 14 years ago2009-11-07 06:29:07 UTC
in The revival of my old project: Persona N Post #275223
Well everyone, long time no see. After months of school work, then exams, then more school work, I have decided to see if anyone is still interested in my old project.

The plot is still brief, and the ideas are still up in the air, but I would like to get them all out of my head!

I/We (if we get more people on board) would be looking for:
? About 5-7 voice actors
? About 3-4 mappers
? And perhaps one or two nuts to thicken the plot a little
So if anyone wants something extra to do around the holidays, please let me know!

Thanks everyone,
Morgan

EDIT: Just realized that the title thing cut me off again, just like it did last time! Curses, foiled again!
Posted 15 years ago2009-02-20 08:18:49 UTC
in Persona Non Grata - Recruitment time! Post #262549
Hi everybody!
User posted image
Persona Non Grata is currently looking at some areas of recruitment! If you aren't sure of what PNG is about, there's a brief outline at http://rmarchive.info/PNG/recruitment/, and a brief intro storyline at http://rmarchive.info/PNG/storyline/

We are primarily looking for mappers and voice actors at the moment.If you think you may be able to help with our mod, join our forums at www.rmarchive.info. Alternatively you could email or PM me. We really need your help!

Thanks much,
The PNG Dev team.
Posted 15 years ago2009-02-06 07:40:16 UTC
in Persona Non Grata - The first announceme Post #262362
Hi again!

I've put some recruitment listings on my forums, so take a look!

http://rmarchive.co.cc/forums/viewforum.php?f=12
Posted 15 years ago2009-02-04 00:23:50 UTC
in Persona Non Grata - The first announceme Post #262313
This is actually well organized.
This is. My workstation (bedroom), not so much.
So far, I'm kinda interested in seeing this completed. Although the story feels weak, but any story can be epic if you throw the right events and deliver them effectively.
I've had some scene ideas from the beginning, but I'm not too sure on how to script them. T_T
Valve is really mod friendly. As I'm sure you know, CS and DoD were once HL mods, and now they're Valve games. I'm also sure Gabe Newell once said "if you want it, mod it." I think since they're letting all sorts of HL tie in mods, even Black Mesa, be made, they won't take legal action against you.
Well, if that's the case...
I'd like to point out that creating decent levels and content comes down to experience and plain hard work - a lot of it. If you've never done it before, it's easy to underestimate the amount of work.
The only thing that I'm really good at is terrain. That doesn't count for much, relative to everything else though.
So, I'd say, start creating a few basic map layouts and get them up and running quickly.
So, just a room here, quick screenshot, a beach there, quick screenshot, snapshot of a new enemy etc?

Thanks again everyone!
Posted 15 years ago2009-02-03 14:57:27 UTC
in Persona Non Grata - The first announceme Post #262301
O.K. Any ideas on the intellectual property? I understand that valve give permission for use of the game content(http://developer.valvesoftware.com/wiki/Mod_Content_Usage), but I'm kinda worried about legal action! Yes, I am paranoid.
Posted 15 years ago2009-02-03 00:58:55 UTC
in Persona Non Grata - The first announceme Post #262285
Just a few questions about ModDB;
You must show a significant amount of progress, e.g. screenshots (or concepts) of models and maps that you are working on.
Won't that "significant amount of progress" take some time? I understand that this mod will take a while, but until I have some graphic artists (I know none, any help here?), this isn't really gonna happen.
The mod is unique and original and not in violation of anothers intellectual property.
Isn't the idea of another citadel the "intellectual property" of valve?

Thanks again!
Posted 15 years ago2009-01-31 23:06:42 UTC
in Persona Non Grata - The first announceme Post #262198
If you have any friends who happen to be actors, english majors, or public speakers, these people should be on the top of your wanted list.
Would English teachers count?
I'm willing to offer my voice. So are most people here.
Yay! Thanks!
If you want, you can make a ModDB page
O.K, I'll look at that. I've already got some forums and an Xfire Dev clan set up.

I've added some voice actor profiles to the list at http://rmarchive.co.cc/UPLOAD/PNG/Persona%20Non%20Grata.htm
Posted 15 years ago2009-01-31 16:35:27 UTC
in Persona Non Grata - The first announceme Post #262190
Yep! Scribbling it is! Does anybody have any advice on voice actors?
Posted 15 years ago2009-01-31 11:11:54 UTC
in Persona Non Grata - The first announceme Post #262181
Maps seem to take priority! Is it a good idea to scribble on bits of paper, or do a floor plan digitally?
Posted 15 years ago2009-01-30 18:44:55 UTC
in Persona Non Grata - The first announceme Post #262161
O.K then. I'll begin work on.... something! I've only got me as a definite on the Dev team ATM. And a possible 2 more, once they get back into work mode from the holidays!
Posted 15 years ago2009-01-30 18:42:44 UTC
in Persona Non Grata - The first announceme Post #262159
Ah, I see. That will keep the public happy? Awesome!
BTW, what would you be interested in helping out with?
Posted 15 years ago2009-01-30 18:32:10 UTC
in Persona Non Grata - The first announceme Post #262155
Thanks a lot guys!
OH so it's a mod. I read it as, you wrote a story to read which I was interested in reading but hey, pull it off and it may be a good mod.
Yep. It's a mod. Thus the "Maps and Mods section". I've thought A LOT about the story, seeing as I come from New Zealand, this should be heaps of fun to work on! I might even ask steam to release it as a separate game, not a mod.
Sounds very promising, but it's a huge project to undertake.
Yeah, It's gonna be huge. Might even need episodic releases.
You may not be able to find coders, but If you don't don't worry.
As for the weapons and NPC coding, I might be able to do a bit of it myself (notice how I DIDN'T put a coder in the "Looking for" section!)
Wow a virgin poster who found the edit button.
Hey! I don't just run in to things! I analyse them! And yeah, virgin poster :P.
My recommendations: Map out the whole game first, then go back and add in all the custom models, and change the levels to fit.
Thanks for the recommendations, Tetsu0. That was kinda gonna be on trial as a working process, but if you think it'll work, then IT SHALL BE OUR PROCESS!

The official site is now setup and is at http://rmarchive.co.cc/!
Posted 15 years ago2009-01-30 06:02:49 UTC
in Persona Non Grata - The first announceme Post #262143
Hi everyone, Awesome site! I suppose I'll just get straight into this then;

Whilst playing, re-playing and re-re-playing the Half Life series (HL through HL2: EP2), I thought about something. What's happening to the rest of the world? We hear about other citadels in HL2: EP1, but there is no real depth into the matter. I really wanted to cover this, so I dreamt up Persona Non Grata.

The basic story outline is: There is someone of particular interest to the Combine, a girl from a small nation: New Zealand. This girl, Anne Cascada, like Eli Vance and Gordon Freeman often has visits from the mysterious GMan.

That's the basic outline, I'll post updates and status reports on my site:http://www.rmarchive.co.cc/UPLOAD/PNG/Persona%20Non%20Grata.htm

Please, let me know what you all think. If you can help that'll be great!
Thanks!

BTW: This is my first announcement, so um.... yeah.
EDIT: The Title is too big for the TWHL titles thing. It's meant to say "Persona Non Grata - The first announcement!"