Crates are good for a consistent experience in competitive multiplayer games. I'm not trying to be the worlds most creative and innovative mapper here. It's an aim map. Gameplay first, aesthetics second.
I love all the beautiful SP maps you guys make... and the fantasy deathmatch levels that are always so stunning. But when it comes to Counter-Strike, there isn't that many options. Especially when it's "CSPromod" and the players are very much utilitarian when it comes to what's in a map. A lot of players think that the barrels and milk crates in CS:S do not belong in the game that really launched e-sports.
Pillars, Crates, Walls, Windows and Doors are predictable, and this is a good thing. Objects with straight edges and right angles (or 45 angles) lend themselves well to a game like Counter-Strike.
Certainly, I would not use crates as my primary source of cover in a full blown bomb/defuse map. Maybe when I'm done making maps for aim training then I'll continue my quest to make the ultimate London map. That, my friend, will definitely have no crates at all. Probably because I live in London and I've never seen an actual crate in my life. But these are the hanging gardens of csp_aim_babylon, and there's a plaque with my name on it, a button that plays music out of nowhere under the bridge (Babylon by Splash), and fuck of great floating sign in the sky. Oh and some crates...
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