Hey all. I'm having nightmares about compiling my map to find that I've made doors 10 foot wide and railings/barriers as thick as the player.
What are the ideal, 'realistic' dimensions of everything?
Railings based on the stock Half-Life {RAIL1C texture:
32h - What thickness looks least blocky?
Doors based on an article I read:
64w 96h - This doesn't seem right!!!
Windows:
height from floor/ceiling? - Should they rest level with the tops of railings/barriers???
Are there significant differences between HL1 and HL2 scaling?