Forum posts

Posted 14 years ago2009-10-06 15:38:15 UTC
in Mapper wanted for competitive map (CS1.6 Post #274132
Yeah I made the map way too big, but the screen shots in the post above(which are fixed now)show about how big I'm looking to make the map look in-game.
Posted 14 years ago2009-10-06 15:35:50 UTC
in Mapper wanted for competitive map (CS1.6 Post #273976
I made the basic outline of the map (all the rooms, walls, etc). I just need to get in game and resize it the way I want along with putting boxes/lights/make it pretty/etc. That being said...I'm ready and willing to hand this off to someone else because I'm not knowledgeable at all in mapping, so fine-tuning the map myself is going to be a disaster (imo). Here are a few screen shots:

note: All textures were used just as generic placeholder textures. This is obviously not the final texture pattern I plan to use. Also, no I am not set on the name de_titan. It was just a name someone ran by me so I was like eh whatever I'll use it for now--it's gotta be called something, right?

http://i90.photobucket.com/albums/k274/kmc1828/de_titanoverview.jpg

http://i90.photobucket.com/albums/k274/kmc1828/de_titanbombsitea.jpg

http://i90.photobucket.com/albums/k274/kmc1828/de_titanbombsiteb.jpg
Posted 14 years ago2009-09-24 23:06:11 UTC
in Mapper wanted for competitive map (CS1.6 Post #273708
I think I'm gonna take another crack at it this weekend. I lost a lot of motivation trying to learn hammer editor, but hopefully with the help of tutorials I can just trudge through it and produce a decent map.
Posted 14 years ago2009-09-24 12:02:50 UTC
in Mapper wanted for competitive map (CS1.6 Post #273689
no comments or anything eh? :(
Posted 14 years ago2009-09-23 15:13:44 UTC
in Mapper wanted for competitive map (CS1.6 Post #273668
ok

http://i90.photobucket.com/albums/k274/kmc1828/de_idkyetre-do-2.jpg

That's the overview sketch.

Legend:

Outlined in GREEN: "underground"

-----> : point in the direction of the ramp/stairwell moving DOWNWARD (ie. \ would be -->)

The bolded black line and the one with the white squares in it in the upper bombsite sketch are for ledges (ie. de_dust2 catwalk ledges along the ground)

Rectangle with a line through it at Middle is a window (of some sorts)

I think that's about it.

http://i90.photobucket.com/albums/k274/kmc1828/de_ruins-bombsiteA.jpg

that's the top bombsite (top in reference to the overview sketch). that's what i have done in hammer editor aside from the general layout of the map. I'm obviously thinking an aztec-themed map, but I'm not dead set on it at all.

the 2 black parts along the wall on the right sides is where doors would go from the bombsite that I hadn't made yet
Posted 14 years ago2009-09-22 23:06:28 UTC
in Mapper wanted for competitive map (CS1.6 Post #273645
I've got sketches and ideas for a map that I would like to make (or have made/help make/etc), but I am pretty terrible with hammer editor (I've tried and I've gotten a good amount done actually--at least the basic rooms and what not of the map done, but with compiling and the other detailed parts of the program, it just drives me nuts). If anyone's interested in this project, lemme know (either in the thread or PM me).