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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Posted by
arfinator86
arfinator86
Posted
14 years ago
2010-01-21 22:18:53 UTC
in
Glossy/Shiney models and textures
Post #278261
So this is my first post, (plus a newb question)...some of my models and a floor texture come out glossy and appear bright in my dark maps. Do I have to add cubemaps or is there an issue with the map itself? Thanks.
arfinator86