Hello, After compiling the map I get an error message before the game even goes into the console. It says build error 382/0. I am not sure wha this means and I don't notice any errors in the compiling. Here the text is if you want to look. No leaks as far as i can tell either. --

** Executing...
** Command: Change Directory
** Parameters: E:Gameshalf life

** Executing...
** Command: Copy File
** Parameters: "E:Gameshalf lifecstrikemapsTown.map" "E:Gameshalf lifecstrikemapsTown.map"

** Executing...
** Command: E:GAMESHAMMER~1TOOLSHLCSG.EXE
** Parameters: "E:Gameshalf lifecstrikemapsTown"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: E:GAMESHAMMER~1TOOLSHLCSG.EXE "E:Gameshalf lifecstrikemapsTown"
Entering E:Gameshalf lifecstrikemapsTown.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.78 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.01 seconds)

Using Wadfile: gameshalf lifecstrikechateau.wad
  • Contains 6 used textures, 14.63 percent of map (136 textures in wad)
Using Wadfile: gameshalf lifecstrikeas_tundra.wad
  • Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: gameshalf lifecstrikecached.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: gameshalf lifecstrikeajawad.wad
  • Contains 1 used texture, 2.44 percent of map (1 textures in wad)
Using Wadfile: gameshalf lifecstrikecs_havana.wad
  • Contains 1 used texture, 2.44 percent of map (122 textures in wad)
Using Wadfile: gameshalf lifecstrikecs_assault.wad
  • Contains 1 used texture, 2.44 percent of map (22 textures in wad)
Using Wadfile: gameshalf lifecstrikecs_bdog.wad
  • Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: gameshalf lifecstrikecs_cbble.wad
  • Contains 1 used texture, 2.44 percent of map (53 textures in wad)
Using Wadfile: gameshalf lifecstrikecs_dust.wad
  • Contains 1 used texture, 2.44 percent of map (28 textures in wad)
Using Wadfile: gameshalf lifecstrikecs_747.wad
  • Contains 1 used texture, 2.44 percent of map (143 textures in wad)
Using Wadfile: gameshalf lifecstrikede_vegas.wad
  • Contains 1 used texture, 2.44 percent of map (101 textures in wad)
Using Wadfile: gameshalf lifecstrikecstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: gameshalf lifecstrikede_aztec.wad
  • Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
  • Warning: Larger than expected texture (348972 bytes): 'THANKS'
  • Contains 3 used textures, 7.32 percent of map (24 textures in wad)
Using Wadfile: gameshalf lifecstrikede_piranesi.wad
  • Contains 11 used textures, 26.83 percent of map (149 textures in wad)
Using Wadfile: gameshalf lifecstrikede_storm.wad
  • Contains 1 used texture, 2.44 percent of map (74 textures in wad)
Using Wadfile: gameshalf lifecstrikecs_office.wad
  • Contains 3 used textures, 7.32 percent of map (102 textures in wad)
Using Wadfile: gameshalf lifecstrikeprodigy.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: gameshalf lifecstrikeitsitaly.wad
  • Contains 1 used texture, 2.44 percent of map (99 textures in wad)
Using Wadfile: gameshalf lifecstrikejos.wad
  • Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: gameshalf lifecstriken0th1ng.wad
  • Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: gameshalf lifecstrikepldecal.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: gameshalf lifecstrikedecals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: gameshalf lifecstriketswad.wad
  • Contains 1 used texture, 2.44 percent of map (29 textures in wad)
Using Wadfile: gameshalf lifecstriketorntextures.wad
  • Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
  • Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
  • Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
  • Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
  • Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
  • Contains 8 used textures, 19.51 percent of map (162 textures in wad)
Warning: More than 8 wadfiles are in use. (24)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 1 additional animating textures.
Texture usage is at 1.57 mb (of 4.00 mb MAX)
9.67 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: E:GAMESHAMMER~1TOOLSHLBSP.EXE
** Parameters: "E:Gameshalf lifecstrikemapsTown"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: E:GAMESHAMMER~1TOOLSHLBSP.EXE "E:Gameshalf lifecstrikemapsTown"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'E:Gameshalf lifecstrikemapsTown.prt'
15.65 seconds elapsed

--- END hlbsp ---

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