Forum posts

Posted 7 years ago2016-06-04 23:55:47 UTC
in Post your screenshots! WIP thread Post #330345
I also did an Update to my DM Map, as so many people asked me to retexture it.
http://imgur.com/a/cemEh yeah also added some more details ^_^
Posted 7 years ago2016-06-04 23:10:28 UTC
in Post your screenshots! WIP thread Post #330344
Nice quallity !
Posted 7 years ago2016-05-31 21:17:52 UTC
in Post your screenshots! WIP thread Post #330278
Looks great :D both of you ! :)
Posted 7 years ago2016-05-30 12:22:08 UTC
in Post your screenshots! WIP thread Post #330250
http://gamebanana.com/maps/187720
yeah KB90 I did that before.

And thank you, I just did that map because I was bored ^^
Posted 7 years ago2016-05-28 00:39:06 UTC
in Post your screenshots! WIP thread Post #330234
Indeed, even if this looks like a core, this is not THE CORE :P

So final pics of the map, releasing tomorrow :P someone up for some hldm xD?
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Posted 7 years ago2016-05-27 14:45:43 UTC
in Post your screenshots! WIP thread Post #330231
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I´m a wizard ;) Vanilla hl1 no model or sprites used or brushes.

52 env_beams + 12 trains :D
Posted 8 years ago2016-02-24 13:27:52 UTC
in The Core Post #329007
Yep there are many mods still active also some are not listed anymore :D
Posted 8 years ago2016-01-21 18:50:27 UTC
in Sven Co-op 5.0 Post #328430
Actually most of the screens are selfmade textures that change but also on "numbers" I use a new entity a trigger_numericdisplay this entity can store numbers and write them on a brush :) ( texture #0-9 )

https://sites.google.com/site/svenmanor/entguide/trigger_numericdisplay

Also the loads of shouting is a replacement of the medic and warning scream button in svencoop, I replaced it with a YAY and NAY :D just to have fun :)
Posted 8 years ago2016-01-21 01:06:46 UTC
in Sven Co-op 5.0 Post #328423
Here a little present from myself:
https://www.youtube.com/watch?v=_GeQwTrULzk&feature=youtu.be
https://www.youtube.com/watch?v=YoiRKV4M4QE&feature=youtu.be

small video of testing my map bm_sts a official 5.0 funmap :)

This is mostly done without scripting, mostly real entity usage ! Hello to the sick world of svenco-op :D

OH and THWL community sven campain would be awesome, we would love such a thing and ofc honor it :D We also have a new tutorial site in progress with all our new entwork :)
Posted 8 years ago2016-01-19 18:53:26 UTC
in Sven Co-op 5.0 Post #328386
http://www.svencoop.com/ Time to check News bro ;D

^_^ lets have a release party this weekend haha :D
Posted 8 years ago2015-10-22 11:29:12 UTC
in TWHL Tourney Post #327301
No one want to play against you Alles_Ratten :D your skill level is way to high :D
Posted 8 years ago2015-10-09 16:54:58 UTC
in Need Funny Mapping Competition Maps Post #327233
+1 I also would like to test these :D
Posted 8 years ago2015-09-25 19:09:05 UTC
in Post your screenshots! WIP thread Post #327016
Looks good :D do you plan do a Moddb Page for your small sp mappack/mod ?
I would like to playtest it if you need any pro testers :)
Posted 8 years ago2015-09-25 19:07:06 UTC
in static trigger_camera Post #327015
Nope but for your gaming skillz :D in AG :D
Posted 8 years ago2015-09-24 17:32:14 UTC
in static trigger_camera Post #327010
The Famous Alles_Ratten, welcome around :)
You could also try to add a really high acceleration, maybe this works also, not sure havent tested vanilla entitiys for a long time.
Posted 8 years ago2015-09-24 15:19:59 UTC
in Post your screenshots! WIP thread Post #327007
A: Yes this is possible
B: You can allready set something up like quaddamage for all weapons but with angelscript you can also do ammunition capacity or weaponupgrades.
C: Yeah this is allready possible.

Sure, a COD: Nazi Zombies Gamemode would be possible.
Posted 8 years ago2015-09-23 06:29:45 UTC
in Post your screenshots! WIP thread Post #327004
it does allready for a long time.
https://www.youtube.com/watch?v=GMgryW05gYA
a example
Posted 8 years ago2015-09-22 10:56:24 UTC
in Post your screenshots! WIP thread Post #327002
Actually angelscript will get a lot of documentation, solokiller started allready writing some background info tutorials and is writing now some for actual gameediting in svencoop. We have also example maps for the use of angelscript.
If you know a bit of coding it is not this hard to get into angelscript.
We will continue on adding tutorials about angelscript when the game is out and later maybe via steamguides/-workshop :)

Oh you can do that with a alot of different entities in svencoop
a complex way to do that would be a trigger_entity_iterator
( http://zyl.pestermom.com/external/entguide/entities/trigger_entity_iterator.html )
with the use of a trigger_changevalue

So basicly you trigger the trigger_entity_iterator with 0.05 sec speed between runs, 255 runs , target - > trigger_changelavue with the amount of sub 1 @ renderamt.
And the same setup for adding it back up to 255 just with add 1 :)

There are sure easier ways to do that but this is how I would do it.

The entitie guide I linked to is a lil bit outdated but banan, a community member is working on a far better and more uptodate entitie guide about EVERYTHING. He is really a genius guy.
Posted 8 years ago2015-09-21 19:20:05 UTC
in Post your screenshots! WIP thread Post #327000
Yeah i´m one of the Dev Team from Sven Co-op.
You can do nearly everything allready with the 4.8 entities but with 5.0 it will be wonderfull :)

We allready did func_vehincle in a angelscript and it works the same as in cs1.6 ( Solokiller did it, our coder for the angelscript support )

Also our entities are working well in multiplayer, if you want to do a sp mod, spirit of halflife is maybe better because the entities are made for sp.

But for mp svencoop is a better solution, most entities in spirit of halflife are broken or too glitchy in multiplayer.

If you need any help, let me know I can show you where we have great tutorials and a starting help, since svencoop mapping can be really really complex.

Jessie, we can be friends, 5€ a week :)
Posted 8 years ago2015-09-19 11:41:10 UTC
in Post your screenshots! WIP thread Post #326992
Sure this would be possible :)
Also everyone can join since svencoop 5.0 is free standalone and you dont need half-life 1 anymore to play it, also you have the hl1-singleplayer in svencoop 5.0 with merged maps and a teamplay/coop survival mode.
Posted 8 years ago2015-09-19 07:29:11 UTC
in Post your screenshots! WIP thread Post #326990
Instant Mix, sven-coop was never based on spirit of halflife, but we use a lot of advanced entities. You can do even more advanced stuff in Svencoop. Also soon with 5.0 released you also can code your own entities with angelscript support :)
Posted 8 years ago2015-09-13 09:14:13 UTC
in Post your screenshots! WIP thread Post #326942
wow nice :D what are you doing there, tell me more :D
Posted 8 years ago2015-08-21 16:06:00 UTC
in Post your screenshots! WIP thread Post #326791
I hope videos are also okay :D
https://www.youtube.com/watch?v=gtuPGNjq244
https://www.youtube.com/watch?v=oFXJsmDpeos
reasons why Sven Co-op v5.0 will be fun :D
Posted 8 years ago2015-08-18 13:07:48 UTC
in Entities/Brushes Vanishing at Certain Po Post #326758
Also Version v34 is out http://forums.svencoop.com/showthread.php/42174-Vluzacn-s-ZHLT-v34-Update?p=507379#post507379
Noxx if you have more question just ask here or if they are sven-coop realated feel free to ask me or @ our forums.
Dat Bruce :P
Posted 8 years ago2015-07-13 07:58:31 UTC
in TWHL Tower Post #326346
really really well done, I liked mostly all of the floors :)
Strider, your floor was my favorite :)
Posted 8 years ago2015-06-21 00:04:06 UTC
in Xen concept, help req. Post #326041
Hairs, the xen hairs and tumors :)
Posted 8 years ago2015-06-19 10:21:28 UTC
in How long does it take for a Tutorial to Post #326027
Sounds great Penguinboy, thanks for the fast answer :)
Posted 8 years ago2015-06-19 07:52:17 UTC
in Post your screenshots! WIP thread Post #326023
Yeah also it needs more details on the building only the tree models + light effects tell me this is hl2.. But it is a good start :)

Also Jessie nice Idea :D
Posted 8 years ago2015-06-19 07:49:15 UTC
in How long does it take for a Tutorial to Post #326022
Just wondering if someone still accept these, I once submited a Tutorial and it wasnt accepted. Havent got any Message or Information. Anyway
if it doesnt work anymore, I uploaded my latest Tutorial to other sides also :)
If the Tutorial is upped here also soon, this thread can be deleted :) Thx

http://www.moddb.com/mods/goldsource-data-base/tutorials/how-to-use-detailtextures-in-a-professional-manner
Posted 8 years ago2015-06-16 14:15:59 UTC
in Typical Hammer Problem Condition death? Post #325984
as far as I remember it has to crash on Ground, if it crashes into the sky texture the trigger when death, doesnt work.
Posted 9 years ago2015-02-25 21:47:16 UTC
in TWHL Tower Post #324418
atm i´m working on a map I have to finish after that I have the time. So how about 15 th march :P ?
Posted 9 years ago2015-02-19 16:37:31 UTC
in TWHL Tower Post #324249
mhhh is there a place for me also :)?
Posted 9 years ago2014-12-26 16:26:10 UTC
in Post your screenshots! WIP thread Post #323006
Lajron going pro???
Okay I start CS:GO Mapping next month its enough.
So all take cover for some Upcoming Next Gen Sex.
Posted 9 years ago2014-12-01 14:47:35 UTC
in Xmas tournament ? Post #322571
i could host a hl1 dm server =) would be cool. And if we play cs, can we install the warcraft3 mod ? would be fun ^^
Posted 9 years ago2014-11-05 22:26:10 UTC
in Help with func_tracktrain and doors. Post #322241
trigger_changetarget or trigger_changevalue is your helping hand there.
Make the path up to the door, than the next target path is named like "blank"
When button triggerend you change the target of the path_corner to the next path_corner to continue. Done
Posted 9 years ago2014-11-05 10:07:03 UTC
in Basemap Series minicompo? Post #322235
Can someone create a competition topic for this? :)
Also we could add a price. I would pay 20€ if other would join this we could make a sweet price.
@ Rimrook:
Yes you can move the Base, scaling it too or rotate :) You can do a lot of wild stuff there hehe.

Also you can adjust the high ( to make it a 1-2-3 floor, or you copy paste it to have a second floor and add new paths to it to connect.

Also I was thinking about + 10 Extra Textures, if you miss something from another wad feel free to use up to 10 Extra Textures. ( Not Wads )
Models,Sounds,Skytexture,Sprites can be custom, no Limit.

Atm I work on a HL-DM map with this. Quake Textures fit perfectly for this hehe.

Wpolys / Epoly dont care really the limit is your compiler ;)
But if the wpolys are toooo high and it lags, the rating can be worse.
Posted 9 years ago2014-11-04 23:42:55 UTC
in Basemap Series minicompo? Post #322232
download fixed
Posted 9 years ago2014-11-04 23:42:25 UTC
in Basemap Series minicompo? Post #322231
So its time to rock :D
Basemap:
https://drive.google.com/file/d/0B1mPtNQgG1rUQUczdHl5TkV4X2s/view
You have to use this in your map you can build around, expand and so on.
Textures:
http://scmapdb.com/wad:quake-ii
http://scmapdb.com/wad:unreal
and ofc ZHLT ;)

BUMP!
Posted 9 years ago2014-10-23 22:49:22 UTC
in anyone know a good place for gldscr mode Post #322125
IT is. I get warning when opening forum.
Posted 9 years ago2014-10-22 15:01:33 UTC
in anyone know a good place for gldscr mode Post #322120
DONT go on HIT anymore, its full of Viruses.
Posted 9 years ago2014-10-18 23:15:08 UTC
in Haunted minicompo 2014 Post #322080
Share this contest around to get more mappers in here :)
I have sadly zero time.
Posted 9 years ago2014-10-12 08:13:51 UTC
in Post your screenshots! WIP thread Post #322033
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Bada boom
Posted 9 years ago2014-09-28 22:42:15 UTC
in Advanced HL model viewer Post #321882
omg plz yes !!!!!!!!!!!!!!! post this also @ svencoop forumS =) and gamebanana :)
Posted 9 years ago2014-09-06 22:38:22 UTC
in Post your screenshots! WIP thread Post #321662
this looks pretty good so far.
but you never did that sky texture by yourself, its waay to good !
Posted 9 years ago2014-09-06 11:05:26 UTC
in Mini-Competition: Tree Mapping Post #321654
meh so much work and I want to join, but it is the same thing with the last compo, no time to finish stuff...

Good luck everyone, my idea was a flesh/brain/eyeball surreal wasp nest and bloody nightmare around the tree.

But ended up in invalid brushes and i got bored xD
Posted 9 years ago2014-09-03 15:19:33 UTC
in Post your screenshots! WIP thread Post #321610
Looks pretty cool, but the church windows, could use some good lookin colorglasses with some symbols, than add decals to the building and finally set up some birds,plants there and it is great!
Posted 9 years ago2014-08-31 07:54:02 UTC
in Mini Competition 2 - Colors! Post #321553
Yeah cant create a Mappage anymore i get cool errors. I post it here now.
https://www.sendspace.com/file/2fu57c have fun with this aids
Posted 9 years ago2014-08-28 15:18:58 UTC
in Mini Competition 2 - Colors! Post #321500
haha this made me compile the map uhh hurry
Posted 9 years ago2014-08-24 08:53:34 UTC
in Show us your Face, your Cockpit & yo Post #321391
Yeah all these posers... damn... you need a cool guy here
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And since i dont need a car, i use my bike
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see ya
Posted 9 years ago2014-08-24 08:46:33 UTC
in Mini Competition 2 - Colors! Post #321390
I had no time to finish my entry and leaved where someone invited source to it.
Reallife is often a bitch.

AND

Its TremplEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEr
not A. damit!