Forum posts

Posted 11 years ago2013-03-26 15:15:00 UTC
in Now Gaming: ... Post #313158
Bioshock Infinite! F-yeah!
Posted 11 years ago2013-01-13 18:28:39 UTC
in [UT99] DM-Generic Post #312180
Here I go again.

So this is my first finished map ever for Unreal Engine (UT99)

Average sized DM map.
Textures are mainly cgtextures + standard UT packages.
Weaponry: BioRifle, ShockRifle, Pulsegun, FlackCannon, Eightball, SniperRifle
Power-ups: Udamage and ShieldBelt.

Any feedback is welcome.

Download: http://gamebanana.com/ut/maps/171699
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Enjoy! :)
Posted 11 years ago2013-01-08 13:19:43 UTC
in Now Gaming: ... Post #312110
Half-Life Alpha :P
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Posted 11 years ago2013-01-01 19:36:14 UTC
in Now Gaming: ... Post #311982
Got to play Bulletstorm... One of the best games ever, in my humble opinion indeed...
Posted 11 years ago2012-12-28 08:11:20 UTC
in Don't use Gamefront/Filefront Post #311904
CanadaUSAustralia aren't on that list, so it's all good.
It sounds pretty damn egoistic, Elliot...
Posted 11 years ago2012-12-19 17:43:17 UTC
in Competition 33 Post #311662
Yeah! I expect you guys to beat Kevin Levine with his floating Columbia, YAY!
Posted 11 years ago2012-12-15 10:45:39 UTC
in Competition 33 Post #311596
Be the man, take the decision already.
Posted 11 years ago2012-12-14 08:12:09 UTC
in Now Gaming: ... Post #311554
At least I'm not being forced to rescue some dirty, communist, drunkard Europeans.
Whatch your step there, young fellow. Target's engaged and missiles are ready!
Posted 11 years ago2012-12-09 13:29:49 UTC
in Post your screenshots! WIP thread Post #311441
That's true, Skals... I don't know really :) Just wanted to mess with it a bit, bring some memories from school ages playing UT99 on LAN. As mentioned ealier, that's my last brush based map. I have been told to move on to UDK a lot, I guess I don't really have a say and choice now :)
Posted 11 years ago2012-12-09 12:55:36 UTC
in Post your screenshots! WIP thread Post #311437
Something like that... Sorry, I won't bother you with UT screenies anymore. These are the last ones, will keep it secret before release from now on :)
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Posted 11 years ago2012-12-06 05:51:12 UTC
in Post your screenshots! WIP thread Post #311370
Thaks guys. CT, nope, that's UnrealEd2, unstable as hell but still fun to mess with :) That's my last brush-based map for sure, Skals screenshots made me feel jealous... In a good way :) Time for some polygons I suppose :)
Posted 11 years ago2012-12-05 19:17:17 UTC
in Post your screenshots! WIP thread Post #311361
Moving a bit on :)
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Posted 11 years ago2012-12-05 13:15:41 UTC
in Now Gaming: ... Post #311358
Also, what I liked about FC3 was Winchester 1887 lever action shotgun... Made me feel such a badass :)
Posted 11 years ago2012-12-05 08:12:16 UTC
in Now Gaming: ... Post #311355
It's an ok game. World around is fine, but objectives and challenges are damn repetitive. Got bored after a few hours of gameplay.
Posted 11 years ago2012-11-30 12:38:06 UTC
in Post your screenshots! WIP thread Post #311243
The lightning is somewhat blend and repetitious for my taste. Also there are some texture alignment issues on the last screenshot.
Posted 11 years ago2012-11-24 12:07:19 UTC
in Post your screenshots! WIP thread Post #311116
That looks really promissing TJB! Keep up :)
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Posted 11 years ago2012-11-18 11:21:53 UTC
in Post your screenshots! WIP thread Post #311034
Nope, that's good old UT99 which is still able kick ass if treated right :) Actually, it is pretty easy to recreate such lightning with vluzacan on GS though. It's my last thing made for "old gentlements" UT and GS. Moving to UDK now.
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Posted 11 years ago2012-11-16 19:06:38 UTC
in Post your screenshots! WIP thread Post #311013
A bit of lightning tweaking...
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Posted 11 years ago2012-11-06 07:21:36 UTC
in Post your screenshots! WIP thread Post #310817
Yeah, that's UT map. I should put more lights there indeed.
Posted 11 years ago2012-11-05 09:15:46 UTC
in Post your screenshots! WIP thread Post #310803
Started this one long time ago. Might get this one done eventually :)
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Posted 11 years ago2012-11-01 05:19:48 UTC
in Most wanted upcoming titles Post #310697
I supose the challenge DLC will be free. But I'm more interested in couple SP DLCs announced for 2013. I hope these will be free as well, which I doubt indeed.
Posted 11 years ago2012-10-31 17:28:57 UTC
in Most wanted upcoming titles Post #310690
I would go with Bioshock: Infinite and upcoming DLC's for Dishonored.
Posted 11 years ago2012-10-12 14:41:26 UTC
in Now Gaming: ... Post #310337
I hear a lot of fellows saying there are so much of HL2 style in Dishonored. Can't agree. It's more of a Bio Shock series themed atmosphere. So far so good.
Posted 11 years ago2012-10-08 20:00:22 UTC
in Now Gaming: ... Post #310281
Getting carried away by DoD 3.1b...
Posted 11 years ago2012-09-14 05:51:02 UTC
in Odd Ambient_Generic Problem Post #309809
Loop flag maybe? There is another question whether the custom waw is used or not. The custom one should be looped manually in apps like Adobe Audition or minor alternatives.
Posted 11 years ago2012-08-30 17:41:27 UTC
in Now Gaming: ... Post #309470
Sleeping Dogs anyone? To be honest, I'm not really fond of stuff like GTA, but this one is very, very cool.
Posted 11 years ago2012-06-22 19:18:19 UTC
in Now Playing: ... Post #307353
Marlena Shaw - California Soul (diplo remix)

Jesus, amazing, just amazing...
Posted 11 years ago2012-06-09 20:20:36 UTC
in Last movie you saw? Post #306922
The problem is that the movie is not a prequel, it's a standalone movie within, let say, alien universe. There are some hints towards the original Alien, although it's really original.
Posted 11 years ago2012-06-07 05:13:01 UTC
in Last movie you saw? Post #306837
I'm jealous, Captain :) I watched it 3 times, loved it, would go for it many more times if had enough time :(
Posted 11 years ago2012-06-04 08:51:29 UTC
in Last movie you saw? Post #306738
I watched Prometheus on 31/05/2012. I really liked it. Just try not to think about it as a prequel to Alien. It's standalone plot and it's nice. Too many questions though, but this is cool- makes your brain work for a bit.
Posted 11 years ago2012-06-03 16:06:28 UTC
in Last movie you saw? Post #306712
So what you guys think about Prometheus?
Posted 11 years ago2012-05-22 10:29:27 UTC
in Unofficial Competition 33 Post #306386
bojidar4oto
Even "fy" map can represent something more complicated that just a "square shaped" thing :)
Posted 11 years ago2012-05-15 07:25:54 UTC
in Last movie you saw? Post #306149
Tony Stark is cool.
Posted 11 years ago2012-05-07 17:19:14 UTC
in Last movie you saw? Post #306020
Battleship. Nasty crap.
Posted 11 years ago2012-04-29 12:58:45 UTC
in Post your screenshots! WIP thread Post #305823
That looks pretty interresting and promising. Definetely like it. I would advise to experiment more towards lightning and light colors especially. For now it looks rather goldsorcy and blackmesy, if you will. I would advise the following lightning scheme:
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I would try white lamps on these round crete walls, then little fancy green lamps on top, and red cautionary lights in front of rocky bases. Color placements could be switched, you should try which one fits better. Certainly, it is all up to you Instant Mix, that's just my vision.
Posted 11 years ago2012-04-27 06:45:46 UTC
in Half-Life Trinity Engine Post #305758
Bruce is right. We have plenty of genius guys doing some magic with GS.
Posted 11 years ago2012-04-25 17:11:07 UTC
in Post your screenshots! WIP thread Post #305684
Release is inevitable. Soon, very soon I'll say good buy to sob GS :)
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Posted 12 years ago2012-04-21 10:32:33 UTC
in Unofficial Competition 33 Post #305570
Abduction is kind of cool, the concept always "sits" in my head.
"Map an alien invasion" would be cool to try as well, I guess :)
Posted 12 years ago2012-04-11 17:53:41 UTC
in Post your screenshots! WIP thread Post #305279
Few more details and some experiments with lights:
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Posted 12 years ago2012-04-08 08:00:09 UTC
in Post your screenshots! WIP thread Post #305068
Didn't get this at all. However, that raging dude sounds kind of funny.
Posted 12 years ago2012-04-07 05:35:01 UTC
in HONDO! ! ! >:( >:) Nipper! ! ! Post #305030
He must be doing drugs or something to map THAT! O_o Pretty cool stuff for CS, very fun to play. I'm just wondering, if de_ytmnd his work as well? No?
Posted 12 years ago2012-04-07 05:24:45 UTC
in Post your screenshots! WIP thread Post #305029
That is good stuff, Joe. As cool as Adam himself or rather itself, if you will
:-)
Posted 12 years ago2012-04-02 17:33:36 UTC
in Post your screenshots! WIP thread Post #304873
up
Getting forward a little
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Posted 12 years ago2012-03-03 06:11:38 UTC
in Now Playing: ... Post #303892
Some easy trance:

Sophie Sugar – Together

http://www.youtube.com/watch?v=O64EhQ2h_eQ
Posted 12 years ago2012-02-12 17:10:03 UTC
in Post your screenshots! WIP thread Post #303337
Bruce, you are absolutely right saying that it looks Unrealish. It will be a HL multiplayer map heavily inspired by Unreal games. I was officially done with GS, although, my friend challenged me saying that I had no map created for GS with entirely custom content. (here I mean my own textures and other content). So, the challenge was accepted. Textures, sounds, a few models are done by me from scratch. I'm even kind of interested what the outcome will look like. Anyways, it is still so WIP, lightning leaves much to be desired as mentioned.
Posted 12 years ago2012-02-12 16:42:41 UTC
in Post your screenshots! WIP thread Post #303335
Posted 12 years ago2012-02-12 12:31:54 UTC
in Urby's Half-Life Quiz 2! Post #303320
Jesus Christ, scored 40% again on the second one. Feel like I've got to beat Half-Life for 999 time...
Posted 12 years ago2012-02-12 06:28:51 UTC
in Urby's Half-Life Quiz 2! Post #303315
What a shame. 40% only :) I should have scored 60%. It was 93 degree topside, i knew that, I was there!
Posted 12 years ago2011-12-17 09:53:45 UTC
in Competition 32 Post #301673
Collapse, show me at least 3 top-notch remakes (crafted in a completely different theme) of any official cs map for GS. Good luck on that...
Posted 12 years ago2011-12-17 09:22:58 UTC
in Competition 32 Post #301667
Don't you guys think that the standard themes of classic CS are too boring and
frequently used? Look, I mean there are thousand of maps using the mentioned themes. Why don't we just take the layout of, let say, nuke, dust, aztec (whatever) and try to make something eye-candy. Let's try to elaborate a new look (a new wrap if you will) to good old stuff. Certainly, this is just my own view to how the competition should be like. It is definitely all up to the organization.