Forum posts

Posted 11 years ago2012-12-07 03:24:48 UTC
in Identify the author of this model please Post #311387
Hi, could somebody please identify the author(s) of this model;
http://goannasvencoop.com/stoked/coop/SvenCoop/models/blackhawk/weapons/v_fist.mdl

Thanks!
Posted 11 years ago2012-12-07 03:23:54 UTC
in Rigging Barney Arms on Fist V_model Post #311386
Actually.. I've found a model. Thanks.
Posted 11 years ago2012-12-06 03:53:17 UTC
in Rigging Barney Arms on Fist V_model Post #311369
Hey. I've tried to figure out how I would go about rigging barney arms on a v_model but I can't get it to work. Could somebody take a look at http://www.filedropper.com/vcrowbar and try to get Ambient Impact arms on it for me?
Posted 11 years ago2012-11-24 20:14:07 UTC
in Rigging Ambient.Impact arms on a model Post #311138
Again, Urby! Thanks so much!
Posted 11 years ago2012-11-24 08:50:41 UTC
in Rigging Ambient.Impact arms on a model Post #311112
Hey, could somebody rig Ambient.Impact barney arms on a model for me?

You can find the model here;
http://d-h.st/m8t

I'll give you credit, thanks!
Posted 12 years ago2012-09-02 16:05:25 UTC
in Rigging 'Barney Arm's on Op4 Knife Post #309568
It was HD, but Urby got it done for me! Thanks to all of you for offering help, too.
Posted 12 years ago2012-09-02 07:12:04 UTC
in Rigging 'Barney Arm's on Op4 Knife Post #309547
Could somebody rig the barney arms on the Op4 knife? I've tried myself, with minor success.. buuut it's still not correctly done. I would like to replace the crowbar with the knife, but with the knife animations. Thanks!
Posted 12 years ago2012-08-31 02:40:35 UTC
in Adding Weapons to Goldsrc Post #309487
Not atm, I'm working on my mod a bit more first.
Posted 12 years ago2012-08-31 01:33:15 UTC
in Adding Weapons to Goldsrc Post #309484
Thanks. I'll keep it in mind. :)
Posted 12 years ago2012-08-31 00:34:19 UTC
in Adding Weapons to Goldsrc Post #309482
If not, I'll just replace a weapon.
Posted 12 years ago2012-08-31 00:27:45 UTC
in Adding Weapons to Goldsrc Post #309481
I want to add completely new weapons and weapon models, yes. I don't know who to talk to.
Posted 12 years ago2012-08-30 23:47:51 UTC
in Adding Weapons to Goldsrc Post #309477
How do I add custom weapon .mdls to Goldsrc? Specifically my HL1 mod.
Posted 12 years ago2012-08-25 02:33:37 UTC
in Half-Life: The Core Post #309365
I'd wear one of those shirts, would be pretty cool to support the mod.
Posted 12 years ago2012-08-20 07:31:19 UTC
in Icons and such Post #309171
Oh, thanks. I'll just create the UI thing.
Posted 12 years ago2012-08-20 07:05:36 UTC
in Icons and such Post #309168
What about the bigger version of the icon next to the mods name.. it just turns out like this; http://gyazo.com/ffa7c6d05ef8d9ba6f03eabe99984285.png?1345449563 (test icon btw)

Forgot to add this in here;

Secondly, how would I change the colors of the UI as shown here;

http://gyazo.com/4d93552a900a04df6b0439bbef9a45d0.png?1345448768

LASTLY, how do I change the color of the text as shown here;

http://gyazo.com/752ca01212746f322ccbc502edb11ef6.png?1345448845

But that's all for now, thanks! :glad:
Posted 12 years ago2012-08-20 06:14:26 UTC
in Icons and such Post #309165
Alright, I'm trying to create icons for my mod and I don't know how. Sorry if this is covered somewhere in a tutorial here or elsewhere but I don't know who else to ask but you guys.

What I'm asking if how to create an icon such as here;

http://gyazo.com/38f660c00748dd9cf6ae05fa53ab0272.png

Here;

http://gyazo.com/d2b26f7251a89e01b920845eb29a220d.png

and here;

http://gyazo.com/5f2e73c0da7bfe4e9ac8d8443ebfcfb7.png

Sorry if this is confusing, it's 3 in the morning. :S
Posted 12 years ago2012-08-14 07:00:32 UTC
in NPC opening a door Post #309039
FIXED, THANKS!
Posted 12 years ago2012-08-14 06:27:11 UTC
in NPC opening a door Post #309036
Oh, I got it. Works great but I've run into this problem.

http://gyazo.com/7d63c9aed3eed1ff935b23f5772968d8.png?1344928880

How do I fix this? :<
Posted 12 years ago2012-08-14 05:56:56 UTC
in NPC opening a door Post #309035
And this also prevents the door from opening by the player walking into it/using it?
Posted 12 years ago2012-08-14 05:40:35 UTC
in NPC opening a door Post #309033
How would I go about having an NPC (barney) opening a door? I would like to do this similar as to the intro of Blue-Shift. Just simply an NPC walking up to a button, pressing it, and a door opens. But the player cannot open it. Thanks.
Posted 12 years ago2012-07-25 01:01:15 UTC
in Hammer won't start Post #308386
Fresh install worked, thanks.
Posted 12 years ago2012-07-25 00:28:51 UTC
in Hammer won't start Post #308383
I have a problem, everytime I launch hammer. Nothing happens. My cursor shows the loading animation for a few seconds but nothing happens. How do I fix this?
Posted 12 years ago2012-04-14 22:17:36 UTC
in Tram Post #305398
Thanks
Posted 12 years ago2012-04-14 02:49:40 UTC
in Tram Post #305368
Hey guys, I need help making a tram for my mod. I have a brush, but how do I make it move etc?
Posted 12 years ago2012-04-11 00:28:50 UTC
in Custom Weapons and Entities Post #305237
Alright, thanks.

@JeffMOD, I got the wrench working. But I'd rather map for half-life. Thanks anyways.
Posted 12 years ago2012-04-10 20:07:31 UTC
in Custom Weapons and Entities Post #305216
How could I add custom weapons to my half-life mod? Specifically I want the wrench from opposing force, but with barney arms.

Also, how would I get the item_helmet and item_armorvest entities found in blue shift?
Posted 12 years ago2012-04-04 00:00:25 UTC
in Sinks, Flashlights, and Dryers Post #304920
Thank you, and no lol. Gordon Frohman.
Posted 12 years ago2012-03-21 18:35:32 UTC
in Sinks, Flashlights, and Dryers Post #304467
Hi, I have a few mapping questions. I would be glad to have them answered.

First: Sinks. How do I make sinks so water will appear under the faucet when it is turned on? Which entities are involved? Etc.

Second: Flashlights. How would I go about making a simple flashlight? Which entities would I use to create a 'ray/beam' light effect and would the flashlight itself be created using brushes?

Third: Dryers/Toilets etc. How could I, using entities, create the effect of a dryer turning on (sound) when a button is pressed? Same for the flushing of a toilet.

Thanks.