Forum posts

Posted 12 years ago2012-04-07 11:21:09 UTC
in Dimensions in Source Post #305043
I have to agree with JeffMOD on this one; its actually quite easy to use 1 unit grid when doing precision brushwork. And you don't have top change the grid size all the time.

Thanks for the advice on windows, JeffMOD. ;)
Posted 12 years ago2012-04-07 07:17:01 UTC
in Dimensions in Source Post #305036
I see. Thanks for the quick and splendid reply!

also: i keep reading and hearing that a window brush should be 1 unit. But if it should be necessary to keep using the base 2 grid, id have to make the windows 2 units thick.

I do however stick entirely to the base grid system, which works great together with the dev_textures.

Again, thanks :D
Posted 12 years ago2012-04-07 06:43:39 UTC
in Dimensions in Source Post #305032
Hi there. Im kinda new to mapping, but im not here about the actual dimensions. See, I already read the page at VALVe's developer community.

My actual question is:
Which sizes do you use, or find the best for walls. i am asking because i think 16 units is way to much but 8 units seems like nothing at all.

Especially in relation to doors and windows; The prop_door_rotating is approx 2 units wide. so would you say that the surrounding frame would be like 4 or 6 units thick
I hope you wont mind the possibly misleading title.

Many thanks!