Forum posts

Posted 10 years ago2014-08-21 11:15:46 UTC
in Some problems with map. Post #321313
Close the topic please, the sounds didn't play because I had a lot of them.
Posted 10 years ago2014-08-21 04:52:36 UTC
in Some problems with map. Post #321304
I know how to port, thanks anyways. All the flags and properties are right. Not all the sounds don't work, by the way, some of them do. And the sounds that work have the same properties as the ones which don't.
Posted 10 years ago2014-08-20 13:07:48 UTC
in Some problems with map. Post #321293
I'm currently porting a map, and I've run into some problems.
First, sprites do not show:
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Second, some sounds do not play, there are NO errors about wrong codec ( hZ thing ), the sounds that need to be looped are cued, "is NOT looped" or "Start Silent" is unchecked and they're loud enough:
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I also have a button that's supposed to play it's own sound but it doesn't.
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Compiling with normal VIS, normal RAD and -final parameter. No leaks or whatever.
Posted 10 years ago2014-08-08 10:15:07 UTC
in Lighting problems Post #321066
I guess it's because brightness is set to 200, I'll try to lower it too.
Posted 10 years ago2014-08-08 07:05:37 UTC
in Lighting problems Post #321064
I'm working on a night version of my map.
That's how it looks in a game I'm remaking the map from:
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That's how it looks in Garry's Mod:
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What should I do to make it more alike? I'm using light entity with Linear set to 10, Quadratic to 3 and Maximum distance to 512.
Posted 10 years ago2014-06-25 11:45:43 UTC
in Weird texture problem. Post #319986
Why not? Without it it's a bit hard to orientate without it.
Posted 10 years ago2014-06-25 06:59:53 UTC
in Weird texture problem. Post #319982
Yup, now it works fine when I changed compression to RGBA8888, thanks again.
Posted 10 years ago2014-06-25 06:55:31 UTC
in Weird texture problem. Post #319981
I tried using alphatest, but it didn't change anything, I'll try to use different compression though, thanks.
Posted 10 years ago2014-06-24 16:16:49 UTC
in Weird texture problem. Post #319974
This is how my texture looks:
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This is how it looks in Hammer:
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I don't have to post the .vmt, it has only shader, texture path and translucent.
Posted 11 years ago2013-08-28 13:32:39 UTC
in [WIP] GM_SkidRow. Post #315296
Stojke, got Steam?
Posted 11 years ago2013-08-28 13:30:52 UTC
in [WIP] GM_SkidRow. Post #315295
Yep, it's really cool for me, but a lot of leaks are here, though it's official uncompiled map ( Xatrix decompiled it. )
Posted 11 years ago2013-08-28 13:08:58 UTC
in [WIP] GM_SkidRow. Post #315293
Just started working on this masterpiece and want to hear your opinion:
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Lights and doors left, sounds, smoke and fire is already added.
Posted 11 years ago2013-08-25 15:39:41 UTC
in Problem with textures. Post #315214
halp pls
Posted 11 years ago2013-08-23 14:55:55 UTC
in Problem with textures. Post #315190
I fucking roll on my map.
Posted 11 years ago2013-08-23 12:47:26 UTC
in Problem with textures. Post #315187
Hmm, probably, I'll ask my friend. But what's the point of this anyways?
Posted 11 years ago2013-08-23 12:17:08 UTC
in Problem with textures. Post #315185
Wait no, I'm porting from Quake 2 for Source.
Posted 11 years ago2013-08-23 11:56:39 UTC
in Problem with textures. Post #315184
Way round.
Posted 11 years ago2013-08-23 10:00:55 UTC
in Problem with textures. Post #315182
I've converted the folders with them in VMTs and VTFs.
Posted 11 years ago2013-08-22 17:19:36 UTC
in Problem with textures. Post #315170
So look, I'm porting a map, and I'm REALLY lazy putting textures myself.
So I converted some texture folders and put them where they belong to. However, crafty loads up map without textures and tell me this:
User posted image
( Half-life:Source is profile here, but I changed it to Half-life 2 and put my materials in hl2/materials folder.