I have started two maps for this mod the very year I stopped to working on my other mod, zwc. The game puts you in the skin of a armored vehicle driver who finds himself (or herself) alone after all his-her team mates dissapear after the attack an unknown forces. The first map start in adestroyed bridge, no scape psssible but going forward, neither jumping, there´s fog (I mimmick that with func_ilusionaries before searching the right tutorial to make it with code) adn unknown sounds, like in "hte mist" story of Stephen King, you must then enter a tunnel which entrance is protected by a huge pair of blast doors that seemed to be destrouyed from the inside. You find an audio log telling that the survivors escaped through what seems a underground base to reach a automated train and so escape from the mountain on which the base is dig in.
I did a very basic coding there. Halo switchnig for weapons (sometime that make crash the mod), and the monsters, that should have had the ability of walwing in walls and ceilings, but I was not able to figure out how to do it (I make them fly sometimes instead of walk upside down!!). Also I made some weapons (flat black skin) that were insanely cool, overall the Kaulos SMG and the Gorad pistol.
I finally deleted all the data because I don´t feel myself able to finish what I wanted, and because ZWC was still unfinished, and thought about finishing one mod and then start another new mod. It will have had multiplay, cooperative vs monsters.
"Aileen Phelan Journey"
Year 2008. The grandaughter of Andrew Phelan ( "the trail of Cthulhu" was the origin of this mod) must discover and kill all that´s between her nad her girlfriend, kidnapped by cultist that wanted to summon Cthulhu again after the destruction of the bñack isle in 1941.
All the mod was based on basic maps full of models, like ZWC. I have scripted (very badly) very strong scenes with lots of gore, violence and sex, models worked right, scenes look perfect, but sometimes they loop like crazy the same death animation or, well, another scenes, which ruined the athmosphere. It was dark, and the first map was one cave full of monsters of which Aileen mus scape. Aileen is an ex SEAL, kicked from the corps because her sexual tendencies (yes, I know this part of the story is quite cheap), and can use perfectly almost every known weapon.The major problem was coding hte spells that Aileen learn through the story and also the huge amount of models I have to do for the mod. Finally I erased all again because I finally find myself unable to script all the scenes and do all the models I wanted.Also I find that the maps did not look right in some areas because of the lighting, which left flat black some models. I know now how to solve this, but I am not in the mood of starting all from scratch.300
Oh, man, this was as simple as to use some three wespons clone of the crowbar and lots of NPCs runnign like idiots. I tried to code the shield but with no luck, and only did the main character (Leonidas) and two persian troopers (one with a spear and other with a sword). The map was only one, but you can advance to close distances with the enemy until arriving to Xerxes and his "praetorians" (excuse me for this). Again, I stuck with the shield´s c ode and left all undone. I deleted all again.
Basically I left those mods undone because I am too lazy and too exigent with myself...