Forum posts

Posted 8 years ago2016-03-08 00:40:36 UTC
in Problem with skybox Post #329256
Ah, oki thanks a lot!
Posted 8 years ago2016-03-07 16:44:27 UTC
in Problem with skybox Post #329245
Yeah I'm replying a month later, sue me.

Thanks for the feedback guys I appreciate it, build walls where you could see floating brushes. But whether or not you'd be able to see buildings from that spot, building a wall feels like wiping this problem under a rug, I can't help but feel that this will cause more problems later on
Posted 8 years ago2016-02-11 18:12:31 UTC
in Problem with skybox Post #328814
Is this the right section to post this stuff?
anyway
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Kinda have a problem, I can see other parts of the map through the sky box, and I have no idea what causes it and how to fix this, help?
TIA
Posted 8 years ago2016-01-15 17:30:55 UTC
in TWHL World - Community Project Post #328292
Before I begin blocking out ideas, what kind of setting are you planning on letting this project take place? (Modern, medieval/fantasy, sci-fi, etc)
Posted 8 years ago2016-01-15 10:22:41 UTC
in TWHL World - Community Project Post #328281
I vote spirit. I might give making a map for this a shot but I map very slowly.
Posted 8 years ago2016-01-07 16:32:19 UTC
in Post your screenshots! WIP thread Post #328128
It's going to be just one map I think, maybe I'll make it into a campaign, idunno yet. As for the arches and columns some are some aren't, haven't made all of those func_detail yet, made a quick compile because i wanted to see how it looked ingame :P
Posted 8 years ago2016-01-07 15:02:49 UTC
in Post your screenshots! WIP thread Post #328125
Hi
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User posted image
User posted image
Using default half life textures for now, making textures for this is gonna suuuccckkk