Forum posts

Posted 8 years ago2016-04-11 19:15:33 UTC
in Hammer will not snap point entities to g Post #329829
Not sure how that could cause an issue, but I have a GTX 970 with the latest nVidia drivers.
Posted 8 years ago2016-04-11 14:59:37 UTC
in Hammer will not snap point entities to g Post #329818
Just downloaded VHE 3.5.3 by Yo Den on Gamebanana. No change in the problem.
Posted 8 years ago2016-04-11 10:44:48 UTC
in Hammer will not snap point entities to g Post #329810
I didn't even know GoldSrc had models. Well I guess I'll keep looking around.
Posted 8 years ago2016-04-11 02:29:36 UTC
in Hammer will not snap point entities to g Post #329807
I think the only possibility is that VHE 3.5 is causing it. I gather it was a beta version or something? The HL SDK comes with 3.4, I had to manually download 3.5 from the Internet.
Posted 8 years ago2016-04-11 00:20:45 UTC
in Hammer will not snap point entities to g Post #329804
Yes, see a couple posts above :)
Posted 8 years ago2016-04-10 23:49:24 UTC
in Hammer will not snap point entities to g Post #329801
Yes, I've had this issue since I set up the GoldSrc tools a few months ago I believe. It does the same thing in a new map.
Posted 8 years ago2016-04-10 23:23:10 UTC
in Hammer will not snap point entities to g Post #329799
Alright, actually Ctrl-B does the trick. Pressing Ctrl-B every time I change the position of a point entity is going to get tiring though. There must be a fix.
Posted 8 years ago2016-04-10 23:19:44 UTC
in Hammer will not snap point entities to g Post #329798
It doesn't. Even at the 1-grid it bounces out.
Posted 8 years ago2016-04-10 22:59:49 UTC
in Hammer will not snap point entities to g Post #329796
It appears to work fine in Sledge using the same .fgd's. Perhaps it's Hammer 3.5 causing the issues? Maybe I should go back to 3.4 somehow. I downloaded 3.5 somewhere on the Internet.
Posted 8 years ago2016-04-10 22:13:59 UTC
in Hammer will not snap point entities to g Post #329792
No. Everything compiles normally. Took some time to work out how to set stuff up, but once I did I've compiled this little map many times with no errors.

Here's my latest compile log:
http://pastebin.com/uiQqJqhS
Posted 8 years ago2016-04-10 21:55:30 UTC
in Hammer will not snap point entities to g Post #329789
The one that adds env_rain. It's called cs_expert-tom793c.fgd. I use it in addition to the default halflife-cs.fgd.
Posted 8 years ago2016-04-10 21:41:02 UTC
in Hammer will not snap point entities to g Post #329785
I'm working on a small test map for 1.6 to get my bearings in the GoldSrc engine and Hammer 3.5. I'm having an odd (minor) issue where my point entities simply refuse to snap to the grid. I can pull them on top of a grid point but as soon as I let go of left-click they bounce off the grid, despite having snap to grid on. Is there something I'm missing?
User posted image