Posted 8 years ago2016-04-10 21:41:02 UTCPost #329785
I'm working on a small test map for 1.6 to get my bearings in the GoldSrc engine and Hammer 3.5. I'm having an odd (minor) issue where my point entities simply refuse to snap to the grid. I can pull them on top of a grid point but as soon as I let go of left-click they bounce off the grid, despite having snap to grid on. Is there something I'm missing?
Posted 8 years ago2016-04-10 22:13:59 UTCPost #329792
No. Everything compiles normally. Took some time to work out how to set stuff up, but once I did I've compiled this little map many times with no errors.
Posted 8 years ago2016-04-10 22:59:49 UTCPost #329796
It appears to work fine in Sledge using the same .fgd's. Perhaps it's Hammer 3.5 causing the issues? Maybe I should go back to 3.4 somehow. I downloaded 3.5 somewhere on the Internet.
Posted 8 years ago2016-04-10 23:05:35 UTCPost #329797
Ctrl-B force-snaps objects to the grid. however they don't snap to centers, they snap to vertices. Lower your grid setting and see if that helps at all
Posted 8 years ago2016-04-10 23:23:10 UTCPost #329799
Alright, actually Ctrl-B does the trick. Pressing Ctrl-B every time I change the position of a point entity is going to get tiring though. There must be a fix.
Posted 8 years ago2016-04-11 02:29:36 UTCPost #329807
I think the only possibility is that VHE 3.5 is causing it. I gather it was a beta version or something? The HL SDK comes with 3.4, I had to manually download 3.5 from the Internet.
Posted 8 years ago2016-04-11 02:52:18 UTCPost #329808
Worth a try, but as far as I know 3.5 just added support for models in the 3D view. There are a few unofficial hacks of 3.5 out there that do various things, but I wouldn't think that they'd cause something like this.