Forum posts

Posted 20 years ago2004-04-16 16:21:45 UTC
in hlrally Post #22779
oh i have the beta
Posted 20 years ago2004-04-16 16:14:57 UTC
in hlrally Post #22777
how do i get the real version they have lower then beta alpha i guess but its fun beta will have bots and singal play but when i go online 9-32 people have the reall thing it says my dll is difrent
and it came form the site
Posted 20 years ago2004-04-14 21:40:44 UTC
in soldier of fortune II Post #22562
i have both 1 and 2. 1 is more fun. 2 is like plinter cell i have it its 4 cds. you try not to kill people.im sticking to hl.i heard you an use world craft to map for them because the games run on bsps i will search for a site for you
Posted 20 years ago2004-04-13 15:47:30 UTC
in my own contest Post #22418
ok yhen its settled let the mapping begin
Posted 20 years ago2004-04-12 20:58:58 UTC
in my own contest Post #22314
you have a month
Posted 20 years ago2004-04-12 20:58:38 UTC
in my own contest Post #22313
so its about a month away
Posted 20 years ago2004-04-12 16:16:23 UTC
in my own contest Post #22296
i will cose the contest at about sumer

just use lasers beams and info_targets or trains

dose any one want to judge 5 people or jugding
Posted 20 years ago2004-04-12 04:16:45 UTC
in my own contest Post #22201
hey all im hosting my own contest here at twhl and you will map a map of lasers but its difrent than what it there it has to be wierd and so fake it cant be close to real life so like inviable walls and it looks like your floating on inviable train and lasers and beams are doing somehting call it your nick namel and then lasersbeams

oh yeah i will like have craash help me judge but i will enter my own but trust me im 11 and im trying to master the Intermediate
Tutorials so i dont think i will win so dont worry abought me picking me.
i will show top 4 and list my map just so you can look at it onless the judges besides me say they like my map best i wont be 1 2 3 4.
Posted 20 years ago2004-04-09 18:10:35 UTC
in major problem help Post #21906
ok thaks
p.s. im 11
Posted 20 years ago2004-04-08 23:25:51 UTC
in major problem help Post #21809
i cant its pack man im not making all brushes over agin it was had and anying to make the walls for the maze pefect and even to the nearest unit i will get rid of the walls floor and roof and holow a room around it instead though look at it in the map vault
Posted 20 years ago2004-04-08 23:10:58 UTC
in major problem help Post #21808
ok i dont use the first 2 and i dont plan to fo ra while its a pacman map i honestly belive we can fix it if i show you the map
Posted 20 years ago2004-04-08 22:14:47 UTC
in major problem help Post #21801
its really messed up i put 5 rooms around it with a viable solid texture like a generic and holoed all rooms around it same error i it happend be fore i had to delete every thing i aded one more Entity to a map that all ways worked and it said all Entity had out side world error and they went bad so with that error i cant run hlbsp so i cant play the map if it just compiled with the errors it would play just fine but it wont finehs compileing
Posted 20 years ago2004-04-08 22:09:09 UTC
in major problem help Post #21800
i have all my Entity in side i made the floor and walls and roof form 6 brushes just because i did not holow a big solid dose not mean i should get this error

note i do not have a big solid block with Entities inside it its 6 brushes that would be 16 units thick like holowing. i checed the nearest unit on all 6 brushe 4 walls a floor a roof.
Posted 20 years ago2004-04-08 22:03:19 UTC
in major problem help Post #21796
** Executing...
** Command: Change Directory
** Parameters: d:SIERRAHalf-Life

** Executing...
** Command: Copy File
** Parameters: "D:SIERRAHalf-Lifecstrikemapsde_pacman.map" "D:SIERRAHalf-Lifecstrikemapsde_pacman.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "D:SIERRAHalf-Lifecstrikemapsde_pacman"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe D:SIERRAHalf-Lifecstrikemapsde_pacman
Entering D:SIERRAHalf-Lifecstrikemapsde_pacman.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 0: outside world(+/-4096): (16,-4112,-51)(4112,16,37)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 0: outside world(+/-4096): (16,-4112,-51)(4112,16,37)
Error: Entity 0, Brush 0: outside world(+/-4096): (32,-4128,-47)(4128,32,33)
Error: Entity 0, Brush 0: outside world(+/-4096): (32,-4128,-47)(4128,32,33)

I think we get the drift :-) (ed: Andy)
Posted 20 years ago2004-04-08 19:29:45 UTC
in spawn null entiy Post #21788
yeah i fixie dit but thanks
Posted 20 years ago2004-04-07 21:42:10 UTC
in Disco Party Post #21687
um how big is it
Posted 20 years ago2004-04-07 19:45:13 UTC
in Textures ?!?! Where ??!!? Post #21667
nope i cant stand that site i just want wads that shows you a sample of every teature in it
Posted 20 years ago2004-04-07 19:44:06 UTC
in Disco Party Post #21666
finally i really coud not wait to it till you put it up it sonds sweet and you alowo uploads and put the .rmf or .map i might be able to fix your slow mo problem in some areas
Posted 20 years ago2004-04-07 17:40:35 UTC
in spawn null entiy Post #21643
how can i fix spawn null entiy
Posted 20 years ago2004-04-07 15:07:18 UTC
in Prefab Post #21628
Posted 20 years ago2004-04-07 15:02:55 UTC
in helllllllllllllllllllpppppppppppppppp Post #21627
well i dont need to worry about that im getting spawned null entiy AND i cant play my map
world war 3
Posted 20 years ago2004-04-07 14:53:42 UTC
in Making New Mods Post #21624
Antechinus Animator Professional thats the program
Posted 20 years ago2004-04-07 14:47:31 UTC
in Making New Mods Post #21623
hey get this make like as mayy frames you need and get the trial of this it will trun as many photos you want into AVIs and you can add sound well dont over load it it will crash i have 200 bitmaps and there 200 megs and it crashed on the 37 photo so use jpegs or jpgs there a lot smaller in size so it wont over load the program and its simple
Posted 20 years ago2004-04-07 14:30:21 UTC
in spawn null entiy Post #21622
the title syas it all i have about 10 monster makers
Posted 20 years ago2004-04-04 22:38:14 UTC
in helllllllllllllllllllpppppppppppppppp Post #21280
well when i die i pawn new place when i close game and open new same map i spawn the same
Posted 20 years ago2004-04-04 01:58:14 UTC
in helllllllllllllllllllpppppppppppppppp Post #21185
oh shoot if other people play dose it random spawn or is it the first person 1 spawn and 2nd person next spawn point
Posted 20 years ago2004-04-04 01:47:23 UTC
in helllllllllllllllllllpppppppppppppppp Post #21183
:zonked: ok i need help how do i do ran dom spawning like for info_player_deathmatch how do i get it to random spawn if i have a lot like 10 it keeps spawnig from the first one i ever put i cant stand that cause for what im doing your sreewed if it dose not random spawn :zonked:
Posted 20 years ago2004-04-04 00:53:42 UTC
in multy player mod --h-l-- Post #21182
screew the singal part i cant stand making huge detailed singal maps forevere i can make a nice map for mutly in a a day to a month and its good
Posted 20 years ago2004-04-04 00:51:37 UTC
in multy player mod --h-l-- Post #21179
hey the beta is in my completd maps dont worry real screen shot i just relized with the misc controlls its f5 or you can change it
Posted 20 years ago2004-04-03 23:27:41 UTC
in multy player mod --h-l-- Post #21177
ok lets just take hl game and make a mod so its like hl multy player but invible walls that push you like you were in a pin ball machine and inviable every thing or like a maze i working on invisable game map i will put it on shortly just all you mappers hold on if you know how to make a mod than do it but do not modify any thing yetjust if you want change modles and if i like them we will put them in

[note]i like any modle thats not from half life so dont worry i like all most all models and to make it fair we can vote on what we want like what modles or what maps should stay and go so its fair and every one likes it and half the people hate it
Posted 20 years ago2004-03-12 18:14:37 UTC
in multy player mod --h-l-- Post #19172
hey im getting a better version of that map i will pick people to help me with the singal player and some of you guys can talk about the multy player part of it and make some maps ok
Posted 20 years ago2004-03-10 23:22:06 UTC
in New Mod Post #19021
i like the idea ive seen all the movies and i love the idea to bad thou you can do it if i hook you up with some frineds they can make you textures models wepons and the know c++ and one of them only knows c hey
e-mail me at neo_matrix_360@hotmail.com if it dont work than spawn_142001@yahoo.com
Posted 20 years ago2004-03-10 22:21:40 UTC
in multy player mod --h-l-- Post #19018
i know but can some one fix my map in the problem maps called fun im working on it for the mod it sucks so far but you guys can fix the elevator and make it better and make the lab at the bottom of the elevator it says sv_sound:2500 or some thing like that
Posted 20 years ago2004-03-10 19:52:58 UTC
in Starting A New Project Post #19006
yjat site was good now it sucks you cant download wepon models anymore like you could a month ago
Posted 20 years ago2004-03-10 19:50:26 UTC
in multy player mod --h-l-- Post #19004
hey i will some one to help me some how make a map with some aliens on your team and aliens on the other team if that is posible like replacind barneys with alien slave and make them use alien slave zaping attack
Posted 20 years ago2004-03-09 23:20:42 UTC
in multy player mod --h-l-- Post #18895
it wont let me upload zips with models
Posted 20 years ago2004-03-09 17:37:18 UTC
in multy player mod --h-l-- Post #18862
i have some modles chck them out at completed maps
Posted 20 years ago2004-03-08 23:35:14 UTC
in I want to join a mod Post #18788
i havea mod called -h-l- itsa multy player mod but i can make it a singal player i cant make singal player maps but i am combing maps and adding stuff like triggering stuff and i can make some multy player maps
i need halp its in the fourms -h-l-
Posted 20 years ago2004-03-08 23:21:59 UTC
in multy player mod --h-l-- Post #18787
i need some people who can make textures people who can help make a multy player map pack i need new weapons
Posted 20 years ago2004-02-28 00:55:56 UTC
in mario mod Post #17634
hey im a exclint mapper just i cant create modles buy there should be a peace lugie bowser warrior toad and yosihe modles to :zonked: