Ok, thanks to you I feel even more stupid, lol.
Waiting for screenshots.
P.S. I just didn't have a shortcut for the Vulkan mode. That's the last time I download games from torrents I swear.
Then I'm a god with my GTX 750Sorry for that.
I can actually run DOOM 4
over 60 fpsDamn, I need to try that game.
Now, let's just focus on our usual flow of data, i.e. the screenshots. New de_kobbl screens coming soon + day version.Dude, I've been posting screenshots during the conversation, just to keep the WIP thread what it is.
"The bomb zone triggers the multi_manager which triggers the camera."I tested this setup and it did what it was supposed to. It looks like you did something wrong. I can upload an example map if you want me to.
"They are, but they can have that secondary purpose of "interchanging" map features. I could literally produce all 6 versions of the map by switching the visgroups on and off, which I will do."Looks helpful. Thanks!
"When you move a displacement point, the UV doesn't change and the texture moves with it."Oh, something I didn't know. So UV Lock is available in hammer 4 as well. That's cool in some way, because jackhammer's UV Lock is very useful, but the editor doesn't fully support Source at the moment. You can load a .vmf with Jackhammer (I'm not sure it's easy to do though), but many Source-only features will be unavailable, like displacements.
"I even made a hollowed Ball DM Map but never released it."Is it like "killbox" but "killball"?