Forum posts

The trigger_once make you triggered something, a trigger relay is like it's name says a relay, it's triggered by something to make like the intermediate among few entities, useful in some cases.
neophus775 neophus775Goldsrc mapper
Posted 11 months ago2023-12-20 11:34:57 UTC
in Christmas Textures for HL1 Post #348284
I have some christmas textures you can pick up form my MOD Bloody Christmas if you want. Always mentionned me as source :)

MOD link
neophus775 neophus775Goldsrc mapper
Posted 1 year ago2023-02-16 11:06:15 UTC
in Which Half-Life games need more servers? Post #347341
It would be great to play Opfor CTF ! The only servers available on Opposing force are empty :/

But I agree with Loulimi that having TWHL servers would be great to make tests, play custom maps and create game events !
neophus775 neophus775Goldsrc mapper
Posted 2 years ago2022-01-17 08:48:41 UTC
in The Crystal Mission a Sven-coop campaign Post #346204
I tried to put in on map vault, but the zip file is too high I can't, I will try with an external link as you suggest.

I created everything with the JACK steam version, this campaign includes textures and models created by me.

I hope you will enjoy it if you test !

EDIT : put on the vault category thanks
neophus775 neophus775Goldsrc mapper
Posted 6 years ago2018-10-21 09:34:47 UTC
in Hard Duty - 2018 Update Post #341057
Yes I'm agree when you see your work since a long time you notice that you can improve it ! it's exactly what happened with my personnal MOD but it's a lot of work too so I decided to keep it as well :) but it's true your new work is some much better !
neophus775 neophus775Goldsrc mapper
Posted 7 years ago2017-06-15 13:44:16 UTC
in light model which falls Post #335521
Yes it's what I think to do finally, will be easier I suppose
neophus775 neophus775Goldsrc mapper
Posted 7 years ago2017-06-14 18:20:36 UTC
in light model which falls Post #335489
Very interesting the303 thanks you for the trick !

My last render for now which was with the support and the light together in the same model.
User posted image
Now I'm testing the possibility separating both things using a model or a brush to have the best render I want, will see.
neophus775 neophus775Goldsrc mapper
Posted 7 years ago2017-06-12 15:36:49 UTC
in light model which falls Post #335413
Yes when the game starts it put me monster_generic error and I see the model falling.
@ Solokiller I will try what you've said, it's interesting, will see

EDIT : I've just tried it and it works putting a clip bloc underneath thanks
neophus775 neophus775Goldsrc mapper
Posted 7 years ago2017-06-12 08:51:06 UTC
in light model which falls Post #335402
Hello everyone

I've created a light model separating the support and the neon to put it more brillant (because only with the texture is not enough) with the additive render mode. When I compile the map and launch it the model falls, Is there another way to put it brillant o fix this problem using the additive mode ?

Thanks
neophus775 neophus775Goldsrc mapper
Posted 7 years ago2017-05-27 08:29:53 UTC
in Bug compilation problem svencoop Post #335088
Yes I know I know... but I hope there is more sincerly (at least in the future)
I paid for it to contribute fot the development of this level editor and his author, so we will see...
neophus775 neophus775Goldsrc mapper
Posted 7 years ago2017-05-27 07:22:22 UTC
in Bug compilation problem svencoop Post #335085
When I said hammer I would mean jackhammer, yes I still using it, above all I paid for the steam version.
neophus775 neophus775Goldsrc mapper
Posted 7 years ago2017-05-26 19:39:38 UTC
in Bug compilation problem svencoop Post #335081
I've tried it with hammer directly with the svencoop compilers (with compilator 3 it doesn't work I don't know what) and it works now

Thanks to all of us !
neophus775 neophus775Goldsrc mapper
Posted 7 years ago2017-05-26 18:58:54 UTC
in Bug compilation problem svencoop Post #335080
Yes I will see thanks, I've compil an old version with less things and it works perfectly, something about limits ?

The new one

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  8. By: Michiel "The Mighty Atom" Breddels #
  9. Version: Version 3.0.00 Public Beta 1.5 #
  10. Released: October 15th, 2013 #
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hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlcsg ---
Command line: hlcsg.exe "C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.map" -chart -estimate
Arguments: "C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.map" -chart -estimate -low -wadautodetect
Entering C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(1.98 seconds)
CSGBrush:
(2.22 seconds)

added 34 additional animating textures.
Including Wadfile: \Jackhammer\tools\DERNIER\zhlt.wad
  • Contains 4 used textures, 1.69 percent of map (19 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\Opfor.wad
  • Contains 11 used textures, 4.64 percent of map (332 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\barney.wad
  • Contains 5 used textures, 2.11 percent of map (408 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\deathmission.wad
  • Contains 11 used textures, 4.64 percent of map (322 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\decay.wad
  • Contains 1 used texture, 0.42 percent of map (208 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\jp_security.wad
  • Contains 11 used textures, 4.64 percent of map (502 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\neilm2.wad
  • Contains 2 used textures, 0.84 percent of map (156 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\nostalgie.wad
  • Contains 18 used textures, 7.59 percent of map (24 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\sectore.wad
  • Contains 1 used texture, 0.42 percent of map (63 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\submerged.wad
  • Contains 5 used textures, 2.11 percent of map (169 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\halflife.wad
  • Contains 152 used textures, 64.14 percent of map (3116 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\halflife_hd.wad
  • Contains 16 used textures, 6.75 percent of map (333 textures in wad)
Wad files required to run the map: "Opfor.wad;barney.wad;deathmission.wad;decay.wad;jp_security.wad;neilm2.wad;nostalgie.wad;sectore.wad;submerged.wad;halflife.wad;halflife_hd.wad;"
Texture usage is at 10.56 mb (of 32.00 mb MAX)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 0/512 0/32768 ( 0.0%)
planes 55204/32768 1104080/655360 (168.5%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 9299/32767 371960/1310680 (28.4%)
faces 0/65535 0/1310700 ( 0.0%)
  • worldfaces 0/32768 0/0 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/32760 0/917280 ( 0.0%)
  • worldleaves 0/8192 0/0 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 14880/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 61204/2097152 ( 2.9%)
  • AllocBlock 0/64 0/0 ( 0.0%)
237 textures referenced

Total BSP file data space used: 1552124 bytes

Wad files required to run the map: "Opfor.wad;barney.wad;deathmission.wad;decay.wad;jp_security.wad;neilm2.wad;nostalgie.wad;sectore.wad;submerged.wad;halflife.wad;halflife_hd.wad;"
4.45 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlbsp ---
Command line: hlbsp.exe "C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.map" -chart -estimate
Arguments: "C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.map" -chart -estimate -low

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (985,36,510)-(1003,55,513) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (980,36,421)-(1003,55,424) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12295 (1.50 seconds)
BSP generation successful, writing portal file 'C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1126,17,460)-(1131,20,549) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10227 (1.27 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1142,1,389)-(1147,4,545) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...8966 (1.12 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1126,17,442)-(1131,20,531) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...11606 (1.51 seconds)
Warning: Number of world faces(32892) exceeded 32768. Some faces will disappear in game.
To reduce world faces, change some world brushes (including func_details) to func_walls.

Reduced 31987 clipnodes to 28254
Reduced 9299 texinfos to 6923
Reduced 237 texdatas to 227 (14880 bytes to 11104)
Reduced 55204 planes to 13018
FixBrinks:
Increased 28254 clipnodes to 28688.

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 146/512 9344/32768 (28.5%)
planes 13018/32768 260360/655360 (39.7%)
vertexes 47649/65535 571788/786420 (72.7%)
nodes 12860/32767 308640/786408 (39.2%)
texinfos 6923/32767 276920/1310680 (21.1%)
faces 34346/65535 686920/1310700 (52.4%)
  • worldfaces 32892/32768 0/0 (100.4%)
clipnodes 28688/32767 229504/262136 (87.6%)
leaves 8185/32760 229180/917280 (25.0%)
  • worldleaves 7239/8192 0/0 (88.4%)
marksurfaces 45761/65535 91522/131070 (69.8%)
surfedges 162099/512000 648396/2048000 (31.7%)
edges 83826/256000 335304/1024000 (32.7%)
texdata [variable] 11104/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 61204/2097152 ( 2.9%)
  • AllocBlock 209/64 0/0 (326.6%)
227 textures referenced

Total BSP file data space used: 3720186 bytes

Wad files required to run the map: "Opfor.wad;barney.wad;deathmission.wad;decay.wad;jp_security.wad;neilm2.wad;nostalgie.wad;sectore.wad;submerged.wad;halflife.wad;halflife_hd.wad;"
12.95 seconds elapsed

--- END hlbsp ---

hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlvis ---
Command line: hlvis.exe "C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.map" -fast -chart -estimate
Arguments: "C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.map" -fast -chart -estimate -low
3109 portalleafs
10524 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(1.78 seconds)
average leafs visible: 1100
g_visdatasize:1347339 compressed from 1209401

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 146/512 9344/32768 (28.5%)
planes 13018/32768 260360/655360 (39.7%)
vertexes 47649/65535 571788/786420 (72.7%)
nodes 12860/32767 308640/786408 (39.2%)
texinfos 6923/32767 276920/1310680 (21.1%)
faces 34346/65535 686920/1310700 (52.4%)
  • worldfaces 32892/32768 0/0 (100.4%)
clipnodes 28688/32767 229504/262136 (87.6%)
leaves 8185/32760 229180/917280 (25.0%)
  • worldleaves 7239/8192 0/0 (88.4%)
marksurfaces 45761/65535 91522/131070 (69.8%)
surfedges 162099/512000 648396/2048000 (31.7%)
edges 83826/256000 335304/1024000 (32.7%)
texdata [variable] 11104/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 1347339/8388608 (16.1%)
entdata [variable] 61204/2097152 ( 2.9%)
  • AllocBlock 209/64 0/0 (326.6%)
227 textures referenced

Total BSP file data space used: 5067525 bytes

Wad files required to run the map: "Opfor.wad;barney.wad;deathmission.wad;decay.wad;jp_security.wad;neilm2.wad;nostalgie.wad;sectore.wad;submerged.wad;halflife.wad;halflife_hd.wad;"
2.87 seconds elapsed

--- END hlvis ---

hlrad v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlrad ---
Command line: hlrad.exe "C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.map" -fast -chart -estimate
Arguments: "C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.map" -fast -chart -estimate -low

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

fast rad [ on ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 0 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ off ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]

Load Textures:
Using Wadfile: C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.wa_
227 textures referenced
Reading texlights from 'F:\Jackhammer\tools\last vulcan\lights.rad'
0 opaque models
0 opaque faces
34346 faces
Create Patches : 211875 base patches
473983 square feet [68253560.00 square inches]
0 direct lights and 388 fast direct lights
1 light styles

FindFacePositions:
(1.74 seconds)
BuildFacelights:
(35.91 seconds)
CreateTriangulations:
(3.25 seconds)
AddPatchLights:
(63.02 seconds)
FinalLightFace:
(0.78 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 146/512 9344/32768 (28.5%)
planes 13018/32768 260360/655360 (39.7%)
vertexes 47649/65535 571788/786420 (72.7%)
nodes 12860/32767 308640/786408 (39.2%)
texinfos 6923/32767 276920/1310680 (21.1%)
faces 34346/65535 686920/1310700 (52.4%)
  • worldfaces 32892/32768 0/0 (100.4%)
clipnodes 28688/32767 229504/262136 (87.6%)
leaves 8185/32760 229180/917280 (25.0%)
  • worldleaves 7239/8192 0/0 (88.4%)
marksurfaces 45761/65535 91522/131070 (69.8%)
surfedges 162099/512000 648396/2048000 (31.7%)
edges 83826/256000 335304/1024000 (32.7%)
texdata [variable] 11104/33554432 ( 0.0%)
lightdata [variable] 8580585/50331648 (17.0%)
visdata [variable] 1347339/8388608 (16.1%)
entdata [variable] 61204/2097152 ( 2.9%)
  • AllocBlock 209/64 0/0 (326.6%)
227 textures referenced

Total BSP file data space used: 13648110 bytes

Wad files required to run the map: "Opfor.wad;barney.wad;deathmission.wad;decay.wad;jp_security.wad;neilm2.wad;nostalgie.wad;sectore.wad;submerged.wad;halflife.wad;halflife_hd.wad;"
108.27 seconds elapsed [1m 48s]

--- END hlrad ---

Copied:
C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.bsp

To:
C:\jeux\Steam\steamapps\common\Sven Co-op\
neophus775 neophus775Goldsrc mapper
Posted 7 years ago2017-05-26 18:32:12 UTC
in Bug compilation problem svencoop Post #335078
I tried it in full and it doesn't work, I reduce the depth of the sky and I have another bug...

I don't know what I have to do...

http://steamcommunity.com/sharedfiles/filedetails/?id=933395428
neophus775 neophus775Goldsrc mapper
Posted 7 years ago2017-05-26 17:41:52 UTC
in Bug compilation problem svencoop Post #335077
Maybe but without using the svencoop compilers I didin't have the problem before and it's the unique where I have that, the rest is okay
neophus775 neophus775Goldsrc mapper
Posted 7 years ago2017-05-26 16:58:01 UTC
in Bug compilation problem svencoop Post #335075
Yes I'm compilling right now full to see if it will be VIS or not, maybe a model problem
neophus775 neophus775Goldsrc mapper
Posted 7 years ago2017-05-26 16:30:38 UTC
in Bug compilation problem svencoop Post #335073
Okay I will do it like that

Thanks

I've resolved mthe problems I had, there is just a last strange thing that I don't understand.

When i move forward I have a black sky on the end, when I move back it desepears I don't understand... maybe because of fast compiler I don't know

Any idea ?

http://steamcommunity.com/sharedfiles/filedetails/?id=933316895

http://steamcommunity.com/sharedfiles/filedetails/?id=933317096
neophus775 neophus775Goldsrc mapper
Posted 7 years ago2017-05-26 16:07:42 UTC
in Bug compilation problem svencoop Post #335071
I'm on it, it's not solved at all but working again some brushes I'm close to resolve it I think.

For the map itself it's a map that I still work when I have time, there is a post of it in the svencoop forum although it has changed since the last time.

Maybe I will create a new post to present i here.
neophus775 neophus775Goldsrc mapper
Posted 7 years ago2017-05-26 15:30:25 UTC
in Bug compilation problem svencoop Post #335069
My map is bigger than a normal hl map of course because it's for Svencoop, I will see the compiler tools for svencoop thanks Solokiller
neophus775 neophus775Goldsrc mapper
Posted 7 years ago2017-05-26 14:06:01 UTC
in Bug compilation problem svencoop Post #335063
No it's was off I put it on right now yes
neophus775 neophus775Goldsrc mapper
Posted 7 years ago2017-05-26 13:08:57 UTC
in Bug compilation problem svencoop Post #335061
Hello Everybody

I still working in my Svencoop map and I have a problem when compilling that I didn't have before with the same place I don't know why...
I tried changing recreating a part of the map but without any results

Please help me thanks

my log

hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlcsg ---
Command line: hlcsg.exe "C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.map" -chart -estimate
Arguments: "C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.map" -chart -estimate -low -wadautodetect
Entering C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(2.26 seconds)
CSGBrush:
(2.73 seconds)

added 34 additional animating textures.
Including Wadfile: \Jackhammer\tools\DERNIER\zhlt.wad
  • Contains 4 used textures, 1.69 percent of map (19 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\Opfor.wad
  • Contains 11 used textures, 4.64 percent of map (332 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\barney.wad
  • Contains 5 used textures, 2.11 percent of map (408 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\deathmission.wad
  • Contains 11 used textures, 4.64 percent of map (322 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\decay.wad
  • Contains 1 used texture, 0.42 percent of map (208 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\jp_security.wad
  • Contains 11 used textures, 4.64 percent of map (502 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\neilm2.wad
  • Contains 2 used textures, 0.84 percent of map (156 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\nostalgie.wad
  • Contains 18 used textures, 7.59 percent of map (24 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\sectore.wad
  • Contains 1 used texture, 0.42 percent of map (63 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\submerged.wad
  • Contains 5 used textures, 2.11 percent of map (169 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\halflife.wad
  • Contains 152 used textures, 64.14 percent of map (3116 textures in wad)
Using Wadfile: \jeux\Steam\steamapps\common\Sven Co-op\svencoop\halflife_hd.wad
  • Contains 16 used textures, 6.75 percent of map (333 textures in wad)
Wad files required to run the map: "Opfor.wad;barney.wad;deathmission.wad;decay.wad;jp_security.wad;neilm2.wad;nostalgie.wad;sectore.wad;submerged.wad;halflife.wad;halflife_hd.wad;"
Texture usage is at 10.56 mb (of 32.00 mb MAX)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 0/512 0/32768 ( 0.0%)
planes 57126/32768 1142520/655360 (174.3%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 9372/32767 374880/1310680 (28.6%)
faces 0/65535 0/1310700 ( 0.0%)
  • worldfaces 0/32768 0/0 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/32760 0/917280 ( 0.0%)
  • worldleaves 0/8192 0/0 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 14880/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 61202/2097152 ( 2.9%)
  • AllocBlock 0/64 0/0 ( 0.0%)
237 textures referenced

Total BSP file data space used: 1593482 bytes

Wad files required to run the map: "Opfor.wad;barney.wad;deathmission.wad;decay.wad;jp_security.wad;neilm2.wad;nostalgie.wad;sectore.wad;submerged.wad;halflife.wad;halflife_hd.wad;"
5.28 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlbsp ---
Command line: hlbsp.exe "C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.map" -chart -estimate
Arguments: "C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.map" -chart -estimate -low

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (962,36,510)-(1003,55,513) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (954,33,510)-(994,55,513) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (989,36,421)-(1003,55,424) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (987,33,421)-(994,40,424) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (980,40,421)-(997,55,424) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (978,36,421)-(989,45,424) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (862,41,421)-(980,112,424) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (860,133,421)-(866,140,424) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (12,-813,-323)(62,-608,-323) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (12,-813,-323)(62,-608,-323) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (12,-813,-334)(62,-608,-334) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (72,-943,-323)(-23,-608,-323) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (72,-943,-323)(-23,-608,-323) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (23,-943,-323)(-12,-608,-323) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (23,-943,-323)(-12,-608,-323) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (72,-943,-334)(-12,-608,-334) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (72,-943,-334)(-12,-608,-334) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
11000...11500...12000...12500...12867 (1.87 seconds)
BSP generation successful, writing portal file 'C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1126,17,385)-(1131,20,549) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
4000...4500...5000...5500...6000...6500...7000...7500...8000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (28,-797,-287)(40,-608,-287) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (28,-797,-287)(40,-608,-287) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (88,-959,-287)(-28,-608,-287) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (88,-959,-287)(-28,-608,-287) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (88,-959,-287)(-28,-608,-287) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
8500...9000...9500...10000...10500...10703 (1.50 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1142,1,389)-(1147,4,545) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
4000...4500...5000...5500...6000...6500...7000...7500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (44,-781,-291)(12,-624,-291) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (44,-781,-291)(12,-624,-291) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
8000...8500...9000...9426 (1.38 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1126,17,442)-(1131,20,531) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (28,-797,-305)(36,-620,-305) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (28,-797,-305)(36,-620,-305) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (16910,-80000,-315)(-28,-620,-305) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (16910,-80000,-315)(-28,-708,-305) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (88,-959,-305)(-28,-620,-305) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (88,-959,-305)(-28,-620,-305) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
10000...10500...11000...11500...12000...12182 (1.80 seconds)
Warning: Number of world faces(33649) exceeded 32768. Some faces will disappear in game.
To reduce world faces, change some world brushes (including func_details) to func_walls.

Reduced 33607 clipnodes to 29606
Reduced 9372 texinfos to 6942
Reduced 237 texdatas to 227 (14880 bytes to 11104)
Reduced 57126 planes to 13405
FixBrinks:
Increased 29606 clipnodes to 30175.

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 146/512 9344/32768 (28.5%)
planes 13405/32768 268100/655360 (40.9%)
vertexes 48620/65535 583440/786420 (74.2%)
nodes 13422/32767 322128/786408 (41.0%)
texinfos 6942/32767 277680/1310680 (21.2%)
faces 35103/65535 702060/1310700 (53.6%)
  • worldfaces 33649/32768 0/0 (102.7%)
clipnodes 30175/32767 241400/262136 (92.1%)
leaves 8431/32760 236068/917280 (25.7%)
  • worldleaves 7484/8192 0/0 (91.4%)
marksurfaces 46777/65535 93554/131070 (71.4%)
surfedges 165432/512000 661728/2048000 (32.3%)
edges 85554/256000 342216/1024000 (33.4%)
texdata [variable] 11104/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 61202/2097152 ( 2.9%)
  • AllocBlock 212/64 0/0 (331.3%)
227 textures referenced

Total BSP file data space used: 3810024 bytes

Wad files required to run the map: "Opfor.wad;barney.wad;deathmission.wad;decay.wad;jp_security.wad;neilm2.wad;nostalgie.wad;sectore.wad;submerged.wad;halflife.wad;halflife_hd.wad;"
15.57 seconds elapsed

--- END hlbsp ---

hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlvis ---
Command line: hlvis.exe "C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.map" -fast -chart -estimate
Arguments: "C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.map" -fast -chart -estimate -low
2870 portalleafs
9853 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(1.83 seconds)
average leafs visible: 976
g_visdatasize:1256965 compressed from 1030330

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 146/512 9344/32768 (28.5%)
planes 13405/32768 268100/655360 (40.9%)
vertexes 48620/65535 583440/786420 (74.2%)
nodes 13422/32767 322128/786408 (41.0%)
texinfos 6942/32767 277680/1310680 (21.2%)
faces 35103/65535 702060/1310700 (53.6%)
  • worldfaces 33649/32768 0/0 (102.7%)
clipnodes 30175/32767 241400/262136 (92.1%)
leaves 8431/32760 236068/917280 (25.7%)
  • worldleaves 7484/8192 0/0 (91.4%)
marksurfaces 46777/65535 93554/131070 (71.4%)
surfedges 165432/512000 661728/2048000 (32.3%)
edges 85554/256000 342216/1024000 (33.4%)
texdata [variable] 11104/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 1256965/8388608 (15.0%)
entdata [variable] 61202/2097152 ( 2.9%)
  • AllocBlock 212/64 0/0 (331.3%)
227 textures referenced

Total BSP file data space used: 5066989 bytes

Wad files required to run the map: "Opfor.wad;barney.wad;deathmission.wad;decay.wad;jp_security.wad;neilm2.wad;nostalgie.wad;sectore.wad;submerged.wad;halflife.wad;halflife_hd.wad;"
3.11 seconds elapsed

--- END hlvis ---

hlrad v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlrad ---
Command line: hlrad.exe "C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.map" -fast -chart -estimate
Arguments: "C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.map" -fast -chart -estimate -low

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

fast rad [ on ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 0 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ off ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]

Load Textures:
Using Wadfile: C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.wa_
227 textures referenced
Reading texlights from 'F:\Jackhammer\tools\last vulcan\lights.rad'
0 opaque models
0 opaque faces
35103 faces
Create Patches : 214378 base patches
485976 square feet [69980640.00 square inches]
0 direct lights and 388 fast direct lights
1 light styles

FindFacePositions:
(2.46 seconds)
BuildFacelights:
(40.69 seconds)
CreateTriangulations:
(4.00 seconds)
AddPatchLights:
(66.49 seconds)
FinalLightFace:
(1.40 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 146/512 9344/32768 (28.5%)
planes 13405/32768 268100/655360 (40.9%)
vertexes 48620/65535 583440/786420 (74.2%)
nodes 13422/32767 322128/786408 (41.0%)
texinfos 6942/32767 277680/1310680 (21.2%)
faces 35103/65535 702060/1310700 (53.6%)
  • worldfaces 33649/32768 0/0 (102.7%)
clipnodes 30175/32767 241400/262136 (92.1%)
leaves 8431/32760 236068/917280 (25.7%)
  • worldleaves 7484/8192 0/0 (91.4%)
marksurfaces 46777/65535 93554/131070 (71.4%)
surfedges 165432/512000 661728/2048000 (32.3%)
edges 85554/256000 342216/1024000 (33.4%)
texdata [variable] 11104/33554432 ( 0.0%)
lightdata [variable] 8655615/50331648 (17.2%)
visdata [variable] 1256965/8388608 (15.0%)
entdata [variable] 61202/2097152 ( 2.9%)
  • AllocBlock 212/64 0/0 (331.3%)
227 textures referenced

Total BSP file data space used: 13722604 bytes

Wad files required to run the map: "Opfor.wad;barney.wad;deathmission.wad;decay.wad;jp_security.wad;neilm2.wad;nostalgie.wad;sectore.wad;submerged.wad;halflife.wad;halflife_hd.wad;"
119.05 seconds elapsed [1m 59s]

--- END hlrad ---

Copied:
C:\jeux\Steam\steamapps\common\Sven Co-op\svencoop\maps\nostalgie_006.bsp

To:
C:\jeux\Steam\steamapps\common\Sven Co-op\

The screen bug

http://steamcommunity.com/sharedfiles/filedetails/?id=933195071
neophus775 neophus775Goldsrc mapper