Forum posts

Posted 3 days ago2018-12-07 10:02:42 UTC
in Revert3D Post #341400
I didn't mean to throw everyone's advices away. I just didn't know better. If they matter so much then I'll stick to some small projects. This Revert3D one isn't supposed to be so big cause the engine isn't even finished.

So I'll try that one out. However it's far away from my job (Which I am in right now) so It'll be when I get home.

And if Rack77 needs to be made. Then I'll make sure that it will be made one day.
Posted 4 days ago2018-12-06 14:42:22 UTC
in Revert3D Post #341395
(It's necro-posting, but it's better than making a new thread)
(Besides I am the thread's creator)

I have a request. Can someone with an old computer OR an old OS test this engine and see if you would want to work on completing it? Or at-least learn how scripting in it works. Cause I would really want someone to learn me it.
Posted 4 days ago2018-12-06 13:34:35 UTC
in Rack77 Post #341394
To say the truth the map that the basement is located at where just a small test map.

But. Yeah actually I will detail it more now when you say it.
Posted 5 days ago2018-12-05 17:10:23 UTC
in Rack77 Post #341389
A small house's basementA small house's basement
Posted 1 week ago2018-12-01 08:13:25 UTC
in Got better Post #341367
I mean I never did ragdolls before. But Now I am more confident and capable so I'll try better now.
Posted 1 week ago2018-11-29 11:14:25 UTC
in Got better Post #341347
I where unable to work on some Gmod models because I don't know how to do ragdolls the correct way.

Do I really deserve this much ignorance?
Posted 1 week ago2018-11-27 14:27:17 UTC
in Got better Post #341334
(Posting this on my Mac. And I've figured out what my old Gmail's password was so now I'm less isolated from it)

I think that the problem isn't the gameinfo.txt file being wrong, but that it's Hammer that isn't functioning well.

EDIT: I am working on some Gmod models. Expect screenshots.
Posted 2 weeks ago2018-11-25 15:24:23 UTC
in 3DS Half-Life Post #341322
Some help here? I want some influence.
Posted 3 weeks ago2018-11-15 16:50:40 UTC
in 3DS Half-Life Post #341249
PC's community is also a mockery. That's why I'm making 3DS games rather than computer games.
Posted 3 weeks ago2018-11-15 16:12:56 UTC
in 3DS Half-Life Post #341247
I'm not gonna port the actual game like a homebrew. I am gonna make a different, more fitting version for the console in Unity.

It's called "Small Half-Life" for now and are gonna be more different then the actual.
Posted 3 weeks ago2018-11-13 21:00:52 UTC
in 3DS Half-Life Post #341238
So I've been asking in the Nintendo Developer forums about how much the 3DS can handle. They said that it could handle AvP2, or at-least most of it and said it was "doable" in the 3DS. I've come up with an idea about Half-Life on the 3DS, using Unity or OpenGL. (If OpenGL works that is)

As a developer, homebrewing isn't required/an option so I might just build a more simple HL game for the console to spare time. The 3DS isn't as weak as I thought, but hard to make games for.

So what do you people say about this? Any tips even?
Posted 4 weeks ago2018-11-12 18:28:00 UTC
in Got better Post #341237
Okay let's go over to Gmod ragdolling. How do I make one? I did do a test model.

Can I use custom bone names to make it easier to work with or must they be specific? I couldn't decompile a Barney model so that doesn't work.
Posted 1 month ago2018-11-07 15:23:59 UTC
in Got better Post #341213
Have you launched hammer.bat first, instead of the .exe?
Should I have done that? I don't see any changes.
Posted 1 month ago2018-11-04 14:24:38 UTC
in Got better Post #341180
Posted 1 month ago2018-11-03 16:13:21 UTC
in Got better Post #341157
Okay. I got over the drama now and ready to learn.

My hammer doesn't work. I didn't use the SDK but the bin version and it still doesn't work because it say's that the gameinfo file is missing. What to do?

Another note. I have started on making Gmod models and want some tips about bones. The bones have my own names and the mesh and texturing are simple cause I want to use the models for myself. I made a test character which needs bones. Do I need to know something? (And no I'm unable to decompile an already existing model because I don't know why it don't work)
Posted 1 month ago2018-11-03 09:40:41 UTC
in NotGod Post #341134
I think that I've fucked up now. But I can't tell because I am a clueless shit who decided to remove my old life, make shitty Blender models and soon draw on a bunch of tits and post it on Tumblr.

I've become this guy and now I am shit scared of myself. I where a weirdo at first but now I am fucked up visibly. Listening to Nine Inch Nails and thinking about what to do now.
Posted 2 months ago2018-10-05 16:46:25 UTC
in Rack77 Post #340989
Posted 2 months ago2018-09-30 15:07:30 UTC
in Rack77 Post #340965

Anyway I have worked on the first Civilian model and want to know how the "switchable heads" function works. Like how would it look like in Blender?
You Admer don't need to answer me this if you can't, someone else can see this too.
Posted 2 months ago2018-09-29 08:43:46 UTC
in Rack77 Post #340963
The progress on Rack77 is gonna be a-lot slower then what even I think it could be. Because I have so much else to do. I have to create a PSP homebrew and I have tons of projects in my main Macintosh computer.

It'll be years before this project gets done.
Posted 2 months ago2018-09-26 12:20:00 UTC
in Rack77 Post #340952
I've made the designs for some of the Civilians. (AKA Citizens)
I should also mention that this game takes place in an alternate Earth with two sentient lifeforms and different countries. The country that's gonna be in the game is a mix between Sweden and Russia.
Posted 2 months ago2018-09-23 11:55:12 UTC
in Rack77 Post #340943
My computer that I am using for Half-Life now is slow when it goes with compiling the map. Possibly cause of it's age. (Revert3D however works flawlessly) It takes time to say.

And yes everyone thinks smiling is ugly.
Posted 2 months ago2018-09-23 08:58:14 UTC
in Rack77 Post #340939
But sprites don't have collision. Right?

And, I'm surely aware that your profile avatar is because of me. I mean, it's depressive.
Posted 2 months ago2018-09-22 14:11:33 UTC
in Rack77 Post #340935
My first model for the gameMy first model for the game
Maybe it's too dark?

EDIT: Almost forgot to say that the collision box is way to high.
Posted 2 months ago2018-09-15 12:11:39 UTC
in Rack77 Post #340885
Great. But my problem now is the modeling and animations. I'm decent at making models but I'm awful at animating them so this mod can't possibly be a one mans job. Especially when I decided it would be voice acted.
Posted 2 months ago2018-09-15 11:19:55 UTC
in Rack77 Post #340882
Do you have moddb page?
No and why should I have that?
Posted 2 months ago2018-09-14 17:19:59 UTC
in Rack77 Post #340878
As I said, a HL2 Beta inspired modification for Half-Life 1. But in my form.

I admit that I am a terrible 3D modeler because I'm just too lazy to work on anything related to 3D. I am a 2D artist. But I still want this mod to be completed someday.

A view of one of the test maps

Can I get motivation? Can I?
Posted 3 months ago2018-09-08 12:32:41 UTC
in Coop Mod Post #340817
Posted 3 months ago2018-09-02 15:21:51 UTC
in Xbox 360 with XNA Sunburn Post #340769
Good news everyone. I've just gotten a PSP for birthday that I can homebrew! (However there's no physical space for one in it's current memory stick)
Posted 3 months ago2018-08-19 16:17:23 UTC
in Xbox 360 with XNA Sunburn Post #340607
It isn't that complex really. I am just gonna work on a Quake total conversion and put it in there. It's said to be easy to work on the Quake engine.
Posted 3 months ago2018-08-19 14:38:20 UTC
in Xbox 360 with XNA Sunburn Post #340605
Okay maybe I shouldn't be asking for too much.

I am getting a Dreamcast for my birthday so I might just homebrew it instead.
Posted 3 months ago2018-08-19 07:14:08 UTC
in Xbox 360 with XNA Sunburn Post #340603
I'd recommend you to read a lot about programming theory and practice a lot before trying to do anything.
Consoles are harder to get to than PC in terms of development. If you wish to meddle with XNA based engine, then you should learn about it from the ground up.
Okay, where should I start?
Posted 3 months ago2018-08-18 14:20:34 UTC
in Xbox 360 with XNA Sunburn Post #340596
I want to homebrew the Xbox 360 and now I want to get the XNA Sunburn engine. But I couldn't get in the official site. Any recommendations about how to get it? It looks like something for me.
Posted 4 months ago2018-08-03 15:57:12 UTC
in Being Sober Post #340393
I don't know what to do. I am seriously unfocused and lazy enough to not get any work done. I have so many discontinued and cancelled projects that it makes the amount of grass on the planet look little. I had been creating things since teenage years and non of it got to be finished or worked on.

I seriously don't know what will happen to me in the future. I am a broken down man without any know purpose and have been wasting my whole life on nothing.

If this thread isn't welcome then remove it.
Posted 4 months ago2018-08-01 16:51:57 UTC
in Coop Mod Post #340365
Thanks everyone for the support. I still have some problems but those will not be big obstacles when I get to know things cause of you all. I'm still having the same major problem, I have no idea how to make a coop map. I don't focus on 1 map and I'm not very active and clear-headed so I can't make one. I can work better with my own textures but those would be too simple and cartoony for a Half-Life based coop mod.

What I was working on now is something called Rack77 that is supposed to be a Half-Life 2 beta inspired mod.
One of the test mapsOne of the test maps
I'll be doing some of this a-bit and wait with the coop mod till I get to know what to put into it.
Posted 4 months ago2018-07-28 12:05:51 UTC
in Coop Mod Post #340304
I must admit that I have no single clue about coding. Why not just do my work? I have no programming skills. I don't even know where things are and where said other things must be or what needs to be replaced.

I don't plan on learning advanced Half-Life programming. I just have to much to do.
Posted 4 months ago2018-07-28 10:24:48 UTC
in Coop Mod Post #340300
Can't I get help with coding? I did say that I'm not good at it.
Posted 4 months ago2018-07-28 07:40:50 UTC
in Coop Mod Post #340298
Wow. Maybe I could do this then. Thanks everyone!

EDIT: I'll be fixing the level change problem later. Now I want to make a simple coop map. Do I have to do something else first?
Posted 4 months ago2018-07-27 10:36:42 UTC
in Coop Mod Post #340280
No I don't have any programming skills. I'll drop the project then if it's too complicated. Someone else might do a coop mod. For me I'll just stick to do the usual single player modding.
Posted 4 months ago2018-07-27 10:30:51 UTC
in Coop Mod Post #340278
I will try to stick to the project. Yesterday I and my big brother where to play LAN on Sven Coop but couldn't get it to work so I decided to try my hand on creating my own mod for cooperative play. I do have more reasons to make the mod now, and I just want to make it quickly so I don't abandon it in the wrong time.
Posted 4 months ago2018-07-27 08:37:32 UTC
in Coop Mod Post #340276
I want to make a coop mod. I am aware and have played Sven Coop before but not everyone has access to it when it goes for the WON version.

It's named "Resonance Multiply" and it's a fully working WON version mod for 2-6 players. It's also going to be compatible with Xash3D. I want to know how simple it is to make a coop based mod. Is it easy to fixture with the multiplayer settings to make a single player team, stopping friendly fire and allow single player elements into multiplayer maps?

I'm searching for some willing modders, mappers and artists that can help give this mod life.
Posted 5 months ago2018-07-07 10:57:40 UTC
in Revert3D Post #340060
I can say proudly that I know why it was so buggy. It simply worked better on old computers.

Makes sense because it's "Revert".
Posted 5 months ago2018-06-17 08:14:06 UTC
in Revert3D Post #339925
I made this

Yes, I own a channel called "HappySoft"
Posted 6 months ago2018-05-18 14:00:47 UTC
in Revert3D Post #339652
I didn't even try scripting something, but I would guess somethings up with your computer if nothing worked.
Posted 6 months ago2018-05-16 17:50:34 UTC
in Revert3D Post #339600
Hey did you learn how the scripting works? Or anything?
Posted 7 months ago2018-05-10 13:28:23 UTC
in Post your screenshots! WIP thread Post #339546
Is it the same on Trench-Broom?
Posted 7 months ago2018-05-10 08:03:09 UTC
in Post your screenshots! WIP thread Post #339537
How to do that? MY map is always pitch black except for glowing textures.
Posted 7 months ago2018-04-25 15:29:38 UTC
in Revert3D Post #339437
I couldn't work with expanding it because I have too much to do on other projects. But if I where to find someone who could work on it then I would.

And what do you mean by O doesn't work? It worked to me.
Posted 7 months ago2018-04-25 15:03:08 UTC
in Revert3D Post #339435

Yeah it's quite limited and buggy but it still got enough potential that it actually needs to be finished. Revert3D or not, the idea of this is too great to be forgotten. (Thanks to the Marathon series I got into this kind of stuff)
Posted 7 months ago2018-04-24 15:08:42 UTC
in Revert3D Post #339427
Posted 7 months ago2018-04-23 15:15:10 UTC
in Revert3D Post #339416
Revert3D needs to be used. It is a straight shame if it would just vanish like any other fanmade engine.