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I used texlights within a map using the entity info_texlights. The map loads and runs perfectly on my own machine. When a friend tried to run the map in a server, it failed, and the server gave the following log:

/L 11/21/2018 - 04:57:18: [META] ERROR: Couldn't find game entity 'info_texlights' in game DLL 'cstrike': home/focus/serverfiles/cstrike/dlls/cs.so: undefined symbol: info_texlights

From a little online searching it seems that info_texlights should only be in the MAP file for ZHLT's compile, and we don't want this 'entity' hanging around afterwards in the BSP because it obviously crashes servers.

Is the only solution here to recompile the map using the 'other' texlight method (a text file outside of the MAP file during compile) so that there is no info_texlight entity in the BSP? Or is there some way I can get the original BSP to run on a server via a plugin or a different server setting? I'd rather not have to release a 'fixed' BSP and confuse everybody, if possible.

Thanks,

Focus
Posted 5 years ago2018-11-05 04:19:53 UTC
in Triggering sound every X seconds Post #341193
Thank you both. I am having trouble getting the env_beam to do what I want it to but I'll keep trying.
Posted 5 years ago2018-11-05 04:17:44 UTC
in Safe Entity Threshold Post #341192
Awesome, thank you all for the information. With general performance as the goal in mind, are there still any hard limits you recommend watching out for just in the map itself? I am currently working on a rather large and detailed map with 409 point & solid entities combined and a lot of texlights. At the end that number will be closer to 450-470. I don't want my map to test fine on my computer and then start crashing servers.
Posted 5 years ago2018-11-04 07:33:28 UTC
in Safe Entity Threshold Post #341173
Oh splendid. So I can be greedy with that 512 number all for the map itself and not worry about leaving room for anything else on the server side?
Posted 5 years ago2018-11-04 01:54:18 UTC
in Safe Entity Threshold Post #341170
AFAIK, the Goldsrc engine has a hardcoded limit of 512 entities per map. But, I believe this also includes server plugins - am I right?

What is a safe threshold that mappers generally use to keep themselves under so that they are leaving appropriate room for servers with tons of plugins? I don't want my map to crash some servers. What else does the 512 count include? Do texlights count towards this limit? Anything else?
Posted 5 years ago2018-10-15 04:12:58 UTC
in Triggering sound every X seconds Post #341040
Hi, I am not new to Goldsrc mapping but I am embarrassingly ignorant on triggers and their capabilities - something I am trying to change.

If I am trying to trigger an ambient generic every, say, 20 seconds, which set of triggers would I use to accomplish that?

Thanks,

Focus