I'm currently in the process of creating a sort of custom campaign mod for Half Life. I'm using the J.A.C.K editor as I believe it's called and after exporting the map to test it the map is completely lit up with no light functionality whatsoever. I've had this problem before and I managed to fix it but the moment I get back into Half Life modding and making maps using a different and supposedly far superior editor compared Half Life SDK, it has to break again. Here's what it tells me...
hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)----- BEGIN hlcsg -----
Command line: "C:/Program Files/Jackhammer/halflife/hlcsg.exe" E:\SteamLibrary\steamapps\common\Half-Life\valve\maps\reception
Arguments: E:\SteamLibrary\steamapps\common\Half-Life\valve\maps\reception -low -wadautodetect
Entering E:\SteamLibrary\steamapps\common\Half-Life\valve\maps\reception.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.09 seconds)
CSGBrush:
(0.21 seconds)
added 15 additional animating textures.
Using Wadfile: \SteamLibrary\steamapps\common\Half-Life\valve\halflife.wad
- Contains 100 used textures, 99.01 percent of map (3116 textures in wad)
Using Wadfile: \SteamLibrary\steamapps\common\Half-Life\valve\liquids.wad
- Contains 1 used texture, 0.99 percent of map (32 textures in wad)
Wad files required to run the map: "halflife.wad;liquids.wad;"
Texture usage is at 0.93 mb (of 32.00 mb MAX)
0.53 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)----- BEGIN hlbsp -----
Command line: "C:/Program Files/Jackhammer/halflife/hlbsp.exe" E:\SteamLibrary\steamapps\common\Half-Life\valve\maps\reception
Arguments: E:\SteamLibrary\steamapps\common\Half-Life\valve\maps\reception -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...1044 (0.20 seconds)
Warning: === LEAK in hull 0 ===
Entity monster_scientist @ (-1420,1188, 64)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (464,536,156)-(465,537,244) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (464,487,156)-(465,488,244) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
956 (0.15 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-256,-144, 100)
SolidBSP [hull 2] 500...794 (0.11 seconds)
Warning: === LEAK in hull 2 ===
Entity light @ (-1408,1088, 144)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (464,536,174)-(464,537,226) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (464,487,174)-(464,488,226) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1032 (0.26 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-256,-144, 100)
Reduced 3704 clipnodes to 3176
Reduced 684 texinfos to 538
Reduced 101 texdatas to 98 (4448 bytes to 4316)
Reduced 4558 planes to 1635
FixBrinks:
Increased 3176 clipnodes to 3232.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 20/512 1280/32768 ( 3.9%)
planes 1635/32768 32700/655360 ( 5.0%)
vertexes 8120/65535 97440/786420 (12.4%)
nodes 1268/32767 30432/786408 ( 3.9%)
texinfos 538/32767 21520/1310680 ( 1.6%)
faces 9366/65535 187320/1310700 (14.3%)
- worldfaces 9035/32768 0/0 (27.6%)
clipnodes 3232/32767 25856/262136 ( 9.9%)
leaves 886/32760 24808/917280 ( 2.7%)
- worldleaves 674/8192 0/0 ( 8.2%)
marksurfaces 10497/65535 20994/131070 (16.0%)
surfedges 42310/512000 169240/2048000 ( 8.3%)
edges 21180/256000 84720/1024000 ( 8.3%)
texdata [variable] 4316/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 6610/2097152 ( 0.3%)
- AllocBlock 14/64 0/0 (21.9%)
98 textures referenced
Total BSP file data space used: 707236 bytes
Wad files required to run the map: "halflife.wad;liquids.wad;"
2.58 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)----- BEGIN hlvis -----
Command line: "C:/Program Files/Jackhammer/halflife/hlvis.exe" E:\SteamLibrary\steamapps\common\Half-Life\valve\maps\reception
Arguments: E:\SteamLibrary\steamapps\common\Half-Life\valve\maps\reception -low
There was a problem compiling the map.
Check the file E:\SteamLibrary\steamapps\common\Half-Life\valve\maps\reception.log for the cause.
----- END hlvis -----
hlrad v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)----- BEGIN hlrad -----
Command line: "C:/Program Files/Jackhammer/halflife/hlrad.exe" E:\SteamLibrary\steamapps\common\Half-Life\valve\maps\reception
Arguments: E:\SteamLibrary\steamapps\common\Half-Life\valve\maps\reception -low
There was a problem compiling the map.
Check the file E:\SteamLibrary\steamapps\common\Half-Life\valve\maps\reception.log for the cause.
----- END hlrad -----
I would very much appreciate your help.