Forum posts

I'm trying to form a small team of people to develop this short total conversion mod https://www.youtube.com/@EXCAVATION_mod/featured

The mod has 1 active programmer, 1 on stand by. We need a GoldSrc modeler who can help me with models and their animations. I can do models to an extent and need someone who can take these models and textures I do, and finish the rest of it: applying textures/UVmapping (I do texture work again, we see how it looks, make adjustments if needed etc. ), doing required animations, and exporting/delivering a game ready model.

Atm I need assistance with probably one and only (alien) weapon in the mod. I have the 3D model itself nearly ready, same for the textures. Given the design has no round surfaces, texture/s can be simply projected. As for its animations:

1. Unfold
2. Fold
3. Idle
4. Fire
5. Heal player

You would be given a detailed brief on each task. Might be easiest to use Blender but whatever works for one, the end result is what matters.

If you can do any of the stages, e.g. just the UV mapping or exporting, whatever, that's still valuable and you are free to contact me.

There's a closed Discord server (we keep dev progress a secret and do public updates every now and then when enough new stuff is implemented).

E-mail: nenad.designs@yahoo.com

Thx for your attention,

Gojkovic
This is one of those mod posts that are rare. Usually it's filled with one-day enthusiasm ideas, but I've saw your video and it looks like you're determined. I really hope you're able to organize your time and energy to get it to finish line.
There is something about Mars lately that gets high interest from all sorts of people. In my case, I like playing Terraforming Mars.
Will you make this mod action-themed or more suspense/horror-themed?
We'll see, I'll do my best to finish it. Made it of more or less reasonable scale. Going for short duration but high quality. I like sci-fi around Mars like many people, from movies, games to art. All of it will keep me inspired during dev. The mod will be slow-paced for the most part, you are exploring the surface level of the complex first (I'll try to create a good eerie atmosphere) and discovering various interesting things and when you go down into the sub-surface level, the action starts. Something to see down there....
Oh I remember ya from the ModDB article about making realistic, atmospheric scenes. This is lookin' pretty good!
Thx. Yeah, that's me.
Posted 6 months ago2023-09-22 17:13:54 UTC
in Is it possible to decrease player's width? Post #347873
I see, ok. There won't be map sealing walls around these doors.
Posted 6 months ago2023-09-22 16:16:12 UTC
in Is it possible to decrease player's width? Post #347871
Thanks for the answer. Good to know there is an easier way to do this. I have some doors that are narrower and unpassable and widening them decreases their visual appeal. So instead I'd like to decrease the player's clip hull a bit, make it a bit more realistic.
Posted 6 months ago2023-09-22 15:05:36 UTC
in Is it possible to decrease player's width? Post #347868
So, is it possible to change player's width (GoldSrc) so one can pass through more narrow doors and such? Is there an editable file somewhere where player's width can be changed or is this hard-coded?
E X C A V A T I O N will be a short high production quality single player sci-fi mod set on Mars. The story takes place in the farther future, at a small privately owned complex set to excavate an object of an extraterrestrial origin. The excavation is taking place beneath the complex. The complex has a staff of 8 - 6 highly experienced workers who are remotely operating excavators and other vehicles, 1 excavation supervisor and 1 administrator. These two know what the object actually is, as does the funder of the operation, the workers don't. They are in it merely for the pay and know only what is necessary. Near the end of the excavation one of the workers finds out what the object they've been excavating for months is and with other workers attempts to sabotage the operation. They end up stopped by the other two and that lads us to the present time.

Both the story and gameplay are still in development. Atm the idea is that you play as a rescuer or such, who received an SOS call from the complex and has decided to fly over and investigate. The mod will begin with you in a small aircraft/spacecraft, landing on the site. You will enter the complex, the surface level, and find no one there. You will then do a bit of exploring of the interiors, playing staff audio logs, reading notes, learning about the operation through various media etc. At the end you will head down to the excavation site itself and discover what is going on.

No zombies or anything of the sort. That is done to death and so I'll be putting an effort to create something more original, more cinematic. Think of Fort Solis. Though you will likely carry a small arsenal and there likely will be a fire fight at the end, or at least as one of 2-3 possible endings.

Mod YouTube channel: https://www.youtube.com/watch?v=i5CMPrS9WXk
Glad you like it Stojke.
This first scene in the series took 4 days to create. Everything is custom made, all the visuals. No audio. The next scene might be a subsurface or aboveground train on Mars, train interior included.

VIDEO of Scene 1:

https://www.moddb.com/mods/goldsrc-mars/videos/goldsrc-m-a-r-s-scene1-v1

IMAGES:
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More images on Mod DB page: https://www.moddb.com/mods/goldsrc-mars

Here you can see the process: https://www.moddb.com/mods/goldsrc-mars/tutorials/modeling-atmospheric-realistic-scenes-in-goldsrc

Here you can download all the map files, loading and editing the map: https://www.moddb.com/mods/goldsrc-mars/addons/goldsrcmars-scene1-allfiles

Feel free to share this project anywhere as there's no Facebook, no Twitter, no YouTube, just this Mod DB page.

--- GoldSrc M.A.R.S. ---