Created 1 year ago2023-09-22 15:05:36 UTC by GoldSrc M.A.R.S.
zhlt_hull1
and zhlt_hull3
pointing to narrower info_hullshapes (for standing and crouching respectively, with the defaulthulls
key set to 0). That way it's only those specific doorways that will behave as if there was a narrower player, and not mess with any other cliphulls (and probably save some clipnodes too, relative to using global info_hullshape).