The slow movement speed was quite annoying. Having to hold a button to run isn't such a great idea for a fast-paced shooter. I think it's interesting how you managed to implement it, but it's also easy to break when changing keyboard bindings.Yeah, you can break it. I don't know how to fix it, but you can change the autoexec file to remove that. You also can type sv_hl_settings_on to disable the running. I prefer having to run, as it makes the gameplay feel different from Half-Life 1.
The doors are frustrating: their keycard locks often collide with the player, causing them to close again immediately, and it takes a long time before they open again.I don't know how did that get past me, I am an idiot. I will fix this in the actual maps by adding a NULL which will function as a clip.
The tripmine doesn't get triggered by the houndeyes - that looks like a bug. However, I do like how you can use the houndeyes to blow up the mine with their sonic attack, and how a quick-thinking player can use the explosive crate to their advantage.The tripmine is a bug. The houndeyes never trigger it for some reason. The explosive crate is placed there because I have played Half-Life 2, and decided to add that.
In the concrete alley, having a grunt launch contact grenades from a high place around a corner... I'm not sure I would classify that as 'fun'.I accidentally made the HECU grunt a AR+GL one, not an AR+GR. My mistake.
The gap between the sandbag walls looks passable, but the player is blocked by an invisible wall. If something is impassable then it should clearly look impassable to prevent frustration.I wanted to keep the player from being stuck. I'll add some pieces of debris next time this comes up, so that it's not frustrating.
The download contains a lot of models and sound files. Are all of these custom? If not, you may want to remove them to reduce download size.All viewmodels are custom, the world model for the grenades, satchel charge and crowbar, scientists, HECU grunts are custom. I'll definitely reduce the download size.
The same goes for the screenshots, there's no need to include them. But if you do want to, then save them as jpg or png files to reduce filesize.I placed them there as most mod makers do that. I'll save them all as .png next time I'll take some.
Again, thanks for the feedback! Based on your feedback, I'll rework the uplink demo when Demo 3 will appear. For now, I won't as I need to work on the first map.