trigger_camera
should be a player, but entities like trigger_auto
and trigger_relay
act as activators of their targets due to code.The error occurs because
trigger_camera
tries to transfer its view to the non-player entity (trigger_auto
).Unlike
trigger_auto
and trigger_relay
, entities like func_button
, func_rot_button
, func_door
, func_door_rotating
, trigger_once
, trigger_multiple
, all game_
entities and multi_manager
can pass their activators to their targets as is.My advice is to draw a
trigger_once
brush around info_player_start
and set the target to the entity that trigger_auto
is targeting, which should fix the problem.