Forum posts

Posted 2 weeks ago2022-06-15 10:27:33 UTC
in func_door_rotating doesn't work for me. Post #346636
I tested your map and I noticed this:

If you are too close to the door, you cannot interact with the door when you press the USE button.

That's why you need to interact at some distance from the door.
[-TR-] 3mirG [-TR-] 3mirGThe Turkish Half-Life modder.
Posted 3 weeks ago2022-06-11 22:20:05 UTC
in Weaponbox entitie not working at all Post #346627
By the way, I see you are using an old Valve Hammer Version (likely 3.4) based on the screenshot you posted.

In this case, it would be better to use VHE 3.5 or J.A.C.K Hammer.

However, if you use VHE 3.5, I highly recommend using the Advanced Half-Life FGD that I published 1 month ago.
Weaponbox Attributes in Advanced Half-Life FGDWeaponbox Attributes in Advanced Half-Life FGD
[-TR-] 3mirG [-TR-] 3mirGThe Turkish Half-Life modder.
Posted 3 weeks ago2022-06-11 12:23:12 UTC
in Weaponbox entitie not working at all Post #346624
And when I compile map and pick up weaponbox, only gives me the 357 ammo.
Actually, Weaponbox gives you all of it's contents.

The Weaponbox entity (placed on the map with the Hammer) does not actually give the player a weapon. The ammo types you enter will enter the player's inventory as "ammo". So, if the player has not picked up the weapon_handgrenade, weapon_snark, weapon_satchel and weapon_tripmine in time, the player cannot use them.
[-TR-] 3mirG [-TR-] 3mirGThe Turkish Half-Life modder.