Forum posts

Posted 17 years ago2007-03-11 13:43:05 UTC
in Now Playing: ... Post #215533
The Unknowns - Letters To The World

El Tapea - Ruloa Sinco Seizo

The Unknowns - Lost Song

Tom Delaney - Journeys To The Other Realms

The Fishtraps - Jimmy's Song

Shin Dig - Spoiled

:glad:
Posted 17 years ago2007-03-04 13:49:44 UTC
in Models Post #214962
You mean yellow dots, right?

That's because your models are going through world brushes...

?
Posted 17 years ago2007-03-04 10:46:02 UTC
in Small Maps for 1v1 Post #214924
I lost it when my house burned down and my other PC was toasted.
Wohoahoah!

Heavy Duty!
Posted 17 years ago2007-03-04 10:37:47 UTC
in So... Post #214922
Nah, mudpies.
Posted 17 years ago2007-03-03 16:18:50 UTC
in When's your birthday? Post #214797
I chose my 21st and still for my 18th I got a top of the range PC (at the time) with loads of games and a rifle.
Tuts

It's alright for some...

...AND you get a rifle!

Dayum!
Posted 17 years ago2007-03-03 16:15:33 UTC
in TWHL Mix 2? Post #214796
I dont seem to have a name for them yet. They're dwarf-like, difficult to kill, very quick and stealthy...

...And they make a strange 'jibba-jabba' noise ( lol )

Hmmmm

Being as though I can't code or model, I very much doubt they'll appear in the map...
Posted 17 years ago2007-03-03 16:06:01 UTC
in TWHL Mix 2? Post #214789
I had some ideas for my map, including bad guys and weapons...

Whether they will appear in this (due to the amount of work it involves) I dont know. For now though, here are the concepts:
User posted image
User posted image
User posted image
User posted image
I have so many more of these, hundreds in fact. Most are stored away in various cupboards and such, but if I find something new - I'll post them here, or another thread.

If anyone wants concepts for any project they are doing, I'll be happy to help out :)

..."Pepper!?"
Posted 17 years ago2007-03-03 12:53:58 UTC
in When's your birthday? Post #214768
6 April 1985
Posted 17 years ago2007-03-03 12:51:09 UTC
in Now Playing: ... Post #214766
High Tone - Emperor Dub (lol @ funny sound samples)
Posted 17 years ago2007-03-03 12:48:03 UTC
in Your desk Post #214764
Rabid! Well done for getting Terrorstorm, you fucking ruuuuullllllllllle! :P
Posted 17 years ago2007-03-03 12:41:57 UTC
in URB'S TWHL PROJECT (Sims 2) Post #214762
Haha, funny stuff...
Posted 17 years ago2007-03-03 12:38:48 UTC
in The Wyoming Incident Post #214761
I wish TV was hijacked frequently... :roll:
Posted 17 years ago2007-02-23 10:07:27 UTC
in TWHL Mix 2? Post #213453
Thats the good thing about spirit, the fact you can also get sprites to follow paths.

With textures, I am currently going through Max Payne stuff. Some excellent ones, perfect for what I'm doing. It wont all be Max Payne, I will need to give credit to Remedy for their use I guess.

Already, I have some good script ideas and ideas for the general look of my level.
Posted 17 years ago2007-02-23 09:58:37 UTC
in The Wyoming Incident Post #213452
Posted 17 years ago2007-02-22 13:14:37 UTC
in TWHL Mix 2? Post #213360
I'm making my wad first
Posted 17 years ago2007-02-22 12:28:08 UTC
in The Wyoming Incident Post #213355
the face at the end is a badly modelled head... ooh, scary. :sarcastic:
Posted 17 years ago2007-02-22 09:11:49 UTC
in TWHL Mix 2? Post #213343
People who don't map for HL1 anymore = Wyoming Incident people
I had this idea for the hub. The player enters a lobby of each mappers own design before actually entering their level. The lobbies should include a picture of the mapper or their avatar and then their voice (or a game text) can introduce the level and it's objectives.
...hmmm, I think it should be more subtle. Perhaps just vague references. Say for example, one wall behind a big building has the mappers name graffitied on it - but you need a torch to see it...

Or billboards...
Posted 17 years ago2007-02-22 09:07:40 UTC
in The Wyoming Incident Post #213342
Oh come on peeps, even I can tell this is all a load of rubbish.

Yur always telling me I'm a kook for believing stuff, but this just takes the biscuit!

All it is, is some guy experimenting with his new video editing software - that's all. The was no Wyoming Incident, there never will be a Wyoming Incident - it's all made up.

The only cool thing about Wyoming is the Devil's Tower
Posted 17 years ago2007-02-22 09:00:08 UTC
in Whatif: TWHL Gathering issue Post #213341
How do you know you havent already seen each other? :quizzical:
Posted 17 years ago2007-02-21 12:00:41 UTC
in Small Maps for 1v1 Post #213240
Hugh's map can be added
Posted 17 years ago2007-02-21 09:37:21 UTC
in TWHL Mix 2? Post #213225
Yeah I like that idea a lot, you cant escape the central hub unless you complete the surrounding maps - or "levels" as we should call them :P

Just one question, what will the central hub be? A high-tech looking lab/facility with machinary, portals and doors?
Posted 17 years ago2007-02-20 14:31:45 UTC
in TWHL Mix 2? Post #213159
It should be self explanatory. I dare say our wads will include signs, and we will have new voice sounds etc, informing the player.

The central Hub idea is brilliant. And in the same process Muzz described, secret areas can be unlocked etc.

Wouldn't it be cool if we made the mod with new weapons and monsters...

...More work I guess. (But shuts the HL2 whingers up :P )

I already have a texture theme for my map - it's very dark and urban (But not your average urban stuff, the city I am making is totally unconventional - like something from another dimension. Weird buildings with bizarre lab areas, winding alleyways and tunnels etc. It's called "Rabbithole" - a city in a parallel universe)
Posted 17 years ago2007-02-20 12:29:39 UTC
in TWHL Mix 2? Post #213149
A lot of work, but worth it in the long-run
Posted 17 years ago2007-02-20 12:01:20 UTC
in TWHL Mix 2? Post #213146
This could be a good thing - if every mapper is given the chance to map multiple exit/entry routes which give the player a unique experience, shifting into other worlds/plots - all connected.

For example, in Hunters map, an exit route can leed to Muzz's map etc...

This method could even allow us to make secret areas which can only be accessed by following a certain route...
Posted 17 years ago2007-02-20 09:23:34 UTC
in TWHL Mix 2? Post #213137
Cool idea Muzzleflash ;)

I was, a while ago, thinking of mapping an 'alien abduction' themed map based on people's experiences etc...

It could be done easily

Dont know whether it's for this though
Posted 17 years ago2007-02-20 08:52:20 UTC
in TWHL Mix 2? Post #213133
I want to start, but I dont know what the S.P. is with custom textures. Can we just use any wad we want right now and include it in the final project? Or do we need a special TWHLMix Wad?
Posted 17 years ago2007-02-20 08:03:32 UTC
in Team DM: TWHL vs. SP Post #213129
Bah, gungod hater :furious:

:biggrin:
Posted 17 years ago2007-02-20 07:56:52 UTC
in Now Playing: ... Post #213126
Cannibal Ox - The Cold Vein
Posted 17 years ago2007-02-20 07:55:13 UTC
in TWHL Mix 2? Post #213125
Make a storyline in the same way you play the game of "consequences" - then it can be edited at the end in order to make some kind of sense. The more random it is the better.

On another note, if it's gonna be source - I'm out. Not only do I have trouble playing HL2, I have trouble mapping for it - the hammer keeps crashing, it's full of bugs and it's a waste of time until I can get myself a decent machine.

Spirit of Half-life would be cool, as there are plenty of things tat can be done.

Fuck all the HL2 yuppies! :biggrin:
Posted 17 years ago2007-02-19 09:47:58 UTC
in TWHL Mix 2? Post #213028
HL1 mapping is much more challenging and fun.
Posted 17 years ago2007-02-18 12:52:32 UTC
in TWHL Mix 2? Post #212913
Amen.
Posted 17 years ago2007-02-18 10:53:57 UTC
in TWHL Mix 2? Post #212897
...It'd be nice if it was random...
Posted 17 years ago2007-02-18 10:47:12 UTC
in TWHL Mix 2? Post #212895
A texture artist for the project would be great. I'll have to make the billboards and things ready for it though...
Posted 17 years ago2007-02-18 10:24:16 UTC
in Now Playing: ... Post #212885
Hey cheers dudeZ :biggrin:
Posted 17 years ago2007-02-18 10:22:43 UTC
in TWHL Mix 2? Post #212884
Could we use custom textures? ...Sorry for the annoyance of the doublepost factor, no eye-harm intended
Posted 17 years ago2007-02-18 10:21:48 UTC
in TWHL Mix 2? Post #212883
If we're doing this for HL1, count me in!
Ditto.
Posted 17 years ago2007-02-18 10:10:46 UTC
in TWHL Mix 2? Post #212879
It will probably take a while to kickstart
Posted 17 years ago2007-02-18 10:00:14 UTC
in TWHL Mix 2? Post #212876
...Thanks for the friendly welcome :biggrin:

I already have a map in mind for it that I worked on a while back. It's set in a bizarre city in another dimension/plane - it's called "rabbit hole" -(Not the city, just the map).

Well, maybe not as streamlined as Reissues, but you never know, eh?
Posted 17 years ago2007-02-18 09:52:31 UTC
in TWHL Mix 2? Post #212870
Hey, maybe this time I'll actually make something for it - the last time I failed on something

I think I lost a lot of work :(
Posted 17 years ago2007-02-18 09:50:35 UTC
in Now Playing: ... Post #212868
...Ha, I like Thievery Corporation

...Prefer Jazzanova though

np: High Tone & Improvisators Dub - Arrach Dub
Posted 17 years ago2007-02-17 10:19:44 UTC
in Team DM: TWHL vs. SP Post #212757
sux :(
Posted 17 years ago2007-01-20 14:18:17 UTC
in Now Playing: ... Post #210044
Cannibal Ox - The Cold Vein EP
Posted 17 years ago2007-01-20 08:51:49 UTC
in Half-Life: Hostage Situation Post #210025
The top screen there almost looks like HL2
Posted 17 years ago2007-01-20 08:50:48 UTC
in Now Playing: ... Post #210024
Everything and anything by High Tone...

Wow, French Dub is actually good :)
Posted 17 years ago2007-01-17 13:54:32 UTC
in Now Playing: ... Post #209822
High Tone - Afraid Of Nothing
Posted 17 years ago2007-01-17 13:49:28 UTC
in Do you think... Post #209820
Glad I'm not the only one :)

I basically got the idea from this book I read this morning...
User posted image
Posted 17 years ago2007-01-17 13:14:50 UTC
in Visited by aliens?? Post #209811
Daub, you're speculating that no other intelligent lifeform exists... :biggrin:
Posted 17 years ago2007-01-17 11:05:35 UTC
in Do you think... Post #209801
and actually going outside and living is more exciting (and healthier) then living out your darkest, most perverted fantasies in a computer generated world. ;P
Lol! Agreed.
I would image it would be textured the same way, it would just be broken up into the particles upon compile.. This would be an overall bad thing for games, because im sure developers dont want to continue a map out forever.. Or you could break out to the void (considering there is one) =/
I guess it could work a bit like unreal...oh shit, I dont know now -

/me confused
:confused:
Posted 17 years ago2007-01-17 10:03:04 UTC
in Do you think... Post #209795
It will ever be possible in the future to have a FPS game engine based on a 'partical system' rather than polygons?

Say for example, surfaces and models etc are made of tiny particals instead of the normal polygon - kind of like real life atoms...?

Imagine how great this would be, the environment could be made to be fully destructable.

Another thing that could happen is a "3D photograph" could be generated from existing environments - kind of holographic.

The only dilema I thought about is; how would it be textured? Would each partical be coloured like a pixel? :

Do you think this will ever be possible, or would it require enormous CPU power?

I wish it happens one day...
Posted 17 years ago2007-01-16 15:56:33 UTC
in Visited by aliens?? Post #209753
Space is infinite, there are an infinite number of universes out there, which means there are infinite amounts of diverse lifeforms. Somewhere out there is a world populated by clones of Hunter S. Thompson.