Forum posts

Posted 20 years ago2003-10-21 07:29:02 UTC
in extreme bug level Post #2950
LOL! :P
Posted 20 years ago2003-10-21 07:23:10 UTC
in HL2: Source Boycott Post #2949
I think the guy who stole the code should be hanged... :badass:
Posted 20 years ago2003-10-17 13:38:34 UTC
in HL2 Post #2795
Im With Kol
Posted 20 years ago2003-10-17 13:34:49 UTC
in LEAK LEAK LEAK... Post #2794
Dario, I have told you twice how you change entities back to solids=)
:P

Well..read above=)
Posted 20 years ago2003-10-15 07:49:37 UTC
in Music Post #2681
I often listen to Dimmu Borgir or Cradle of Filth when i'm mapping, somehow, the maps get better with music in the background :D
Posted 20 years ago2003-10-14 17:51:43 UTC
in Single player Mods Post #2661
i like Uplink and They Hunger, However...the skeletons in TH are a bit Gay..at least their voices...hehehe :P
Posted 20 years ago2003-10-14 17:44:29 UTC
in HL2 Post #2659
have you thought about the fact that HL2.Beta is Actually a BETA, It probably need some fine tuning before it works, and if i'm not mistaken, the beta is Unofficial? Am i Correct?

:nuts:
Posted 20 years ago2003-10-12 18:26:11 UTC
in func_train problem Post #2568
so if he builds the train in lets say 90 degrees angle and the first path_track is 270 degrees, the train will automatically face it?
Posted 20 years ago2003-10-12 18:22:10 UTC
in extreme bug level Post #2567
Perhaps its your DELL computer that is the problem...hehe
Posted 20 years ago2003-10-12 18:19:40 UTC
in Leaf Post #2566
hahaha! :badass:
Posted 20 years ago2003-10-11 20:54:36 UTC
in Leaf Post #2526
Thanx for the help :P :P :P
Posted 20 years ago2003-10-11 13:22:24 UTC
in Leaf Post #2512
BTW, forgot to say this: I have uploaded the map so you can se whats wrong with it.
it in problem maps,
Name: dream1.

:cool:
Posted 20 years ago2003-10-11 12:53:53 UTC
in Leaf Post #2503
i have a problem with one of my maps, for some reason it says:

WARNING: Leaf portals saw into leafaverage leafs visible: 131

what does it mean and how can I get rid of it..my map looks a bit strange when i run it..some solids disappear... :x
Posted 20 years ago2003-10-10 14:09:41 UTC
in Tutorial suggestion... Post #2448
That sounds awesome! :nuts:
Posted 20 years ago2003-10-09 18:17:58 UTC
in TEXT TEXT TEXT... Post #2422
well, thanx for the help...me and Jester will try it out as soon as possible... (School u know..) :)
Posted 20 years ago2003-10-08 07:41:45 UTC
in Trigger_Camera Post #2359
Yeah, i know! it's sick :lol: :lol:
Posted 20 years ago2003-10-08 07:40:19 UTC
in Trigger_Camera Post #2358
Thanx, i'll try that.... :P
Posted 20 years ago2003-10-06 18:04:22 UTC
in OH S***! Post #2269
Posted 20 years ago2003-10-06 18:02:33 UTC
in Trigger_Camera Post #2268
I have a problem with the entity Trigger_Camera..
I have set up the properties and the view changes to the camera, now here's my problem: I want the camera to follow a set of path corners.
If i'm correct then the camera can't move outside the players view?? my camera is supposed to just go through a hallway (the player is looking in the direction of the hallway) but it just stands still...
What the &%()? is wrong??
:confused:
Posted 20 years ago2003-09-26 18:49:33 UTC
in Problem With CHANGELEVEL Post #1714
Can you be a little more Specific Dario??? =)

//Jonas