`Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.02 seconds)
CSGBrush:
(0.12 seconds)
Including Wadfile: \Users\mikol\Downloads\vulzacn\tools\zhlt.wad
- Contains 2 used textures, 5.00 percent of map (19 textures in wad)
Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\de_heights\de_heights.wad
- Contains 38 used textures, 95.00 percent of map (38 textures in wad)
Wad files required to run the map: "de_heights.wad;"
Texture usage is at 1.31 mb (of 32.00 mb MAX)
0.24 seconds elapsed
----- END hlcsg -----
`
I can't find much info about the command at all, so I'm not sure what exactly I have to type in. I'm using Vluzacn's ZHLT v34 compile tools in J.A.C.K. hammer, and the texture file I'm trying to embed is in the maps folder of my ""mod"" which is just a counter strike map under the name of de_heights. Do I have to add a specific path? I know that the tutorials I've seen about this talked about some mysterious batch file, but I'm not sure what they mean.