Forum posts

Posted 17 years ago2006-07-30 19:32:09 UTC
in Cybernations. Post #192050
its peace people, peace. the war is practicly over. why are you still attacking?
Posted 17 years ago2006-07-29 15:54:04 UTC
in New Emulation Site Ready Post #191980
put google ad's up too
Posted 17 years ago2006-07-28 22:54:37 UTC
in Competition 21 Post #191945
...

Kester and Atrocity seem to be working on entries too.
Posted 17 years ago2006-07-28 22:16:04 UTC
in New Emulation Site Ready Post #191944
make sure your host is international, or maybe you should make sure its local US so you won't have Interpol finding you guilty of something.

I don't really think it matters though because there are hundreds of sites in existance that host roms.
Posted 17 years ago2006-07-28 22:12:20 UTC
in u know your obsesed with HL when... Post #191943
...

um, what does it mean then if you can play through both HL1 and HL2 either in full or a mental speedrun, without having any hazyspots?
Posted 17 years ago2006-07-28 17:17:54 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #191936
then don't do that then
Posted 17 years ago2006-07-28 13:35:21 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #191918
then what what did you mean by this
But the axis are a problem because it doesn't look well graphically with multiple islands, and the island is a big func_wall. I don't want to clutter up the rotation triggers with multiple layers for it.
Posted 17 years ago2006-07-28 12:43:40 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #191905
so your not going to add other islands that you have to jump to, that rotate seprately from each other?
Posted 17 years ago2006-07-28 11:24:27 UTC
in u know your obsesed with HL when... Post #191897
job, you havn't used it lately have you?

its 99% better
Posted 17 years ago2006-07-28 11:14:26 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #191896
put giant axel's through the sides of it where the big red and yellow signs are, so the player does know which way it will rotate.

but even though it was mindbendingly confusing, it was awesome.

in some levels are you going to have more then one rotating platform?
Posted 17 years ago2006-07-27 23:46:43 UTC
in Cybernations. Post #191855
anybody around 550 who wants to help me fight off this guy.

EDIT
and a new CNQ
Posted 17 years ago2006-07-27 22:42:12 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #191851
I get it well enough

so, are you going to make some remote button triggering device out of a remoddeled pistol set to 1 damage or something cool like that?
Posted 17 years ago2006-07-26 00:05:22 UTC
in Portals Post #191682
ya, it reqires a bit of engine coding to render infinite portals and such
Posted 17 years ago2006-07-25 21:19:18 UTC
in Advanced Brushwork Mini-Compos Post #191675
again, my idea for a build a lego thing was more like make something like that photo out of brush's
Posted 17 years ago2006-07-25 15:35:53 UTC
in Brain teasers Post #191647
lost in translation
Posted 17 years ago2006-07-25 00:02:48 UTC
in Advanced Brushwork Mini-Compos Post #191589
IM NOT OFF THE EARTH!!!!!!

/me huffs

and when I said build a lego thing, I mean just grab some colored textures, and whip out a blocked object of mamoth detail, then apply flat colors to it and add the little nubs in brush work.

no prefab's required, and maybe we can get rim to make us some quicky models of those really odd lego pieces that would be impossible with brush's
Posted 17 years ago2006-07-24 23:49:39 UTC
in New Mod: "Turnstile" Post #191587
Rim, still need a fixed HL WON install?
Posted 17 years ago2006-07-24 23:35:20 UTC
in Gaming Chapter Post #191584
ya, you should
Posted 17 years ago2006-07-24 23:21:28 UTC
in CD label Post #191583
making a x inches by x inches in paint, importing it to word, using words guidelines to mark it out, then deleting the pic...huh

that works
Posted 17 years ago2006-07-24 23:12:59 UTC
in Now Playing: ... Post #191582
hahaha

50 pence - in the pub

british humor.
Posted 17 years ago2006-07-24 13:22:58 UTC
in Advanced Brushwork Mini-Compos Post #191446
build a lego thing
Posted 17 years ago2006-07-24 13:20:41 UTC
in Gaming Chapter Post #191444
see, all of us don't mind the addiciton, its because of the access to pure information and such I think, something educated human minds are attracted too.

Satchmo, you going to give us a better outline as to what your going to write? some of us might have some things to add to it.
Posted 17 years ago2006-07-24 13:19:08 UTC
in Portals Post #191442
Its not that hard, a bit of coding useing the same code as the HL cameras and your good. it takes a bit more then that though to turn it into an entire game and make it stable.
Posted 17 years ago2006-07-24 13:17:34 UTC
in New Mod: "Turnstile" Post #191441
Rim, all you would need to do is get the Dll's and exe from one of us, I dought a mod can screw up the games original resources.

and if you have the steam version, you can always copy those resources from the steam GCF if they got screwed up

and im guessing what happened was arange mode tired to use detail textures or something that WON doesn't support
Posted 17 years ago2006-07-24 11:59:00 UTC
in Gaming Chapter Post #191432
Even if I played any game 24/7 all the time, I'd end up totally fucked and socially degraded.
I sit infront of a screen 6 hours a day, for the last 6 years. and im pretty sure some other part of my brain has encroached upon the vocal part of my brain, because while my ability to creativly use english has grown, I have slowly waned in my ability to accually speak it.

so ya, im guessing everybodies right about it being damageing. but I don't mind
Posted 17 years ago2006-07-23 22:51:44 UTC
in Unforseen Consequences Post #191410
it is a nice faceposing job, like rim said
Posted 17 years ago2006-07-23 17:51:26 UTC
in Unforseen Consequences Post #191401
posing could have been a bit better, and having norm standing speechless or something for another frame would be good
Posted 17 years ago2006-07-23 17:08:23 UTC
in Unforseen Consequences Post #191397
good posing, a drunk G-man flying away from the crashing car would have been cool though

and I like the way you did the sun in the last frame
Posted 17 years ago2006-07-23 00:59:34 UTC
in Gaming Chapter Post #191331
make it a best selling book that the newyork times will promote for being such a good source. that way you can save a billion people from getting a hard time from their elders!
Posted 17 years ago2006-07-23 00:27:33 UTC
in My birthday! Post #191327
Posted 17 years ago2006-07-23 00:15:52 UTC
in Month of July Mini-Contests Post #191325
damn you and your l33tness rabid!
Posted 17 years ago2006-07-22 23:26:36 UTC
in Month of July Mini-Contests Post #191321
Posted 17 years ago2006-07-21 21:48:22 UTC
in Cybernations. Post #191211
not really, seeing as wars are alot funner in an allience, and you don't get aid anyway.
Posted 17 years ago2006-07-21 20:47:54 UTC
in Cybernations. Post #191197
Everyone who's not already in an alliance, I sugest you switch to black team and join the dominant and growing Colition of dark states, the CDS.

awesome community and awesome benefits
Posted 17 years ago2006-07-21 12:16:27 UTC
in My birthday! Post #191142
: wheres my cake!

oh, and happy birthday Tosse
Posted 17 years ago2006-07-21 12:14:13 UTC
in Month of July Mini-Contests Post #191141
Habboi, Legend of Zelda: Ocarania of time, water temple fighting dark link
Posted 17 years ago2006-07-21 12:11:47 UTC
in Warning Signs. Post #191139
To me Half-life is dead when I leave the internet behind.
Posted 17 years ago2006-07-21 12:09:50 UTC
in My birthday! Post #191137
My birthday was yesterday!
Posted 17 years ago2006-07-21 12:08:19 UTC
in Portals Post #191136
Luke, your going to miss out on alot of fun
Posted 17 years ago2006-07-21 01:58:07 UTC
in Portals Post #191078
You just gotta love the quotes from that video, and even those only flashed before our eyes for a few milliseconds!

User posted image

(again I changed the thumb to link strait to the image, so no shitty Imageshack page for you!
Posted 17 years ago2006-07-20 23:34:52 UTC
in Warning Signs. Post #191068
1+2) where? the SP? If someone asked me to review or critique something I do so, and truthfully, as many of the member here would. I havn't seen much since someplace else that has drew anything close to "this is the best..." Rimrook and Kasburgs maps are some of the few I feel show the skill to be the best, and I have a very high standard.

And the whole stroke their ego's thing. I don't do that, and I hope others don't do it purposefully either. many new mappers however see someone who is better then them and go all "OMG THATS SO AWESOME" to every killbox they see.

And getting your name in the credits for giveing the odd piece of feedback is BS. if you were a beta tester, or a mapper, or modeler etc. I think you should get your name in the credits. If however you are just one of the mass of people on a site who helped the guy out when he was learning or gave a tip or two when the mod was wip you don't deserve to be anything but part of "The gang at Snarkpit"

When I see "The gang at TWHL" I know its refering to me as well as others, I don't need to see my name in writing because I know I helped, I did my part and can rest in piece. Don't stroke your own ego by saying that you deserver some special place in credits few people read just for helping slightly.

3) however many grow away there are always people replaceing them, which is amasing seeing as Half-life is 7 years old now. TWHL doesn't have the 40 member a week growing spree that it had for a few years anymore, but they still come in, and they are stay active.

Yes many of us have or are developing commitments that perclude us from mapping. Many of us have university commitments, and most have jobs. take satchmo for example, he is a doctor in LA. yet he still visits us, and im sure opens up hammer here and there to have some fun. he may not ever finish a map again, but he still maps sometimes.

Kasburg is a full time architextural student in Spain, and Rimrook is going to get a degree in some area of game design. Yet they still map because its part of what there learning, and is a learning experience in itself. They take their time to make the art they have put on display even if they have a huge amount of schoolwork to do.

Rabid's been asked to provide a resume by ravensoft, so if he wants it he probably has a full time level design position with the guys who made quake 4!

And this site is just some kind of nexus for all these people. Its like a civilisied blackhole in the net. there are many who have left to pop in here and there to say hi, when that happens you know a site has left a mark on people.

I've been mapping since a few weeks after TFC came out. back them I wasn't much, nor did I donate enough time to learn anything.

I discovered Snarkpit in December of 01, and TWHL not long after it debueted. back then I just read and watched, I started to learn. I know now it was a mistake to wait so long to become a member and start talking to others and giving back. I saw all the SP'rs when they were young nub's. I watched them grow into really great mappers, and then to there own elite subculture. which is why I didn't join there until long after I had joined TWHL.

I watched TWHL grow into the greatest site on the net. It had found moderators who were smart and good at what they did, who knew that level above anarchy where a site runs perfectly. I have met so many people here who just by their existance alone motivate me to stay on this site.

I am 16 today, I have been in the trade of level designing for nearly 6 years. I have competed in the junior olympics, Overcome every challange set before me, and seen the power of people congregating on the internet.

To me Half-life is dead when I leave the internet behind.

/end long, tangent prone rant
Posted 17 years ago2006-07-20 15:49:52 UTC
in Half Life Book of Tricks, Oddities and B Post #191037
watch the WR 45 minute runthrough of HL and write down all the bugs he uses
Posted 17 years ago2006-07-20 15:45:47 UTC
in Team Fortress 2 Trailer Post #191036
I think TF2 will have really great gameplay, while FF will be TFC with better graphics. TFC had really great gameplay mind you, but TF2 should be an improvement over it.

at least if valve has its way
Posted 17 years ago2006-07-20 15:34:42 UTC
in Month of July Mini-Contests Post #191035
Edit, damn second page, I didn't see you there

Ant, <3 Decent
Posted 17 years ago2006-07-20 15:21:33 UTC
in New Mod: "Turnstile" Post #191032
It locks up in steam too if you read.

thats not supposed to happen, Rim, your DLL's are probably corrupted or something.

painkiller, do you not know how to set up a mod properly? there should have been no reason to tie your mod into the original HL DIR. no matter what it ended up corupting somethings wrong now.

Rim, If you want I can zip up and send you my HL install to see if it fix's it
Posted 17 years ago2006-07-19 19:40:19 UTC
in Month of July Mini-Contests Post #190876
User posted image


haha, I tricked the Imageshack link thing so it links right to the pic instead of the IS page!
Posted 17 years ago2006-07-19 15:32:21 UTC
in Month of July Mini-Contests Post #190850
Atomic tank Muzz
Posted 17 years ago2006-07-18 18:54:53 UTC
in Portals Post #190710
Its a mod made by valve thats being released with episode 2 along with Team Fortress 2
Posted 17 years ago2006-07-18 13:40:37 UTC
in Cybernations. Post #190659
don't attack Npo, and IGC just resigned from the axis of evil, so there not to be attacked either
Posted 17 years ago2006-07-18 13:06:25 UTC
in Cybernations. Post #190653
he was NPO right?

shoulda said join GATO or die