R_speeds (viewing in Steam) Created 19 years ago2005-03-26 01:31:21 UTC by Andy Andy

Created 19 years ago2005-03-26 01:31:21 UTC by Andy Andy

Posted 19 years ago2005-03-26 01:31:21 UTC Post #99134
I mentioned this in a recent thread but can't seem to find it...
The discussion was about viewing r_speeds when running maps in Steam and the person who posted it was concerned because they got a single line of 'speeds' but they showed
60fps 0ms 0wpoly 0epoly.
I couldn't re-create the error as it displayed correctly on my maps in DoD and CS.
I am not sure if anyone posted the fix, but it is reasonably simple.
Turn your minimap off, normally by using the 'm' key and then run the speeds again. Seems that having the minimap on will zero the speed numbers.

[edit: or cl_minimap 0 and 1 for off and on, or was it on and off? Oh well, I am sure you will figure it out. - Andy]
Posted 19 years ago2005-03-26 06:19:45 UTC Post #99153
Ah, excellent.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-30 10:22:47 UTC Post #100112
Gl_wireframe viewing in CS and DoD run through Steam.

Add your map to the launch properties,
Run the game.
Select 'Spectate'
Enter gl_wireframe 2 in the console...
Hey presto, wireframes.
Now add bot's and join the game... weird.
Posted 19 years ago2005-03-30 10:59:23 UTC Post #100115
I think it's possible in a different way. I think you could load the map with "deathmatch 0", then "gl_wireframe 2", then set up your game for multiplayer, and there, but your way would be easier, but this way is how you would have to do it for HL since there is no "Spectate" in HL. That's how I got "chase_active 1" to work in HL multiplayer with bots (even though you can't see where you're shooting since your body is covering your aiming spot).
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