Solid model? Created 19 years ago2005-03-27 00:27:23 UTC by zooyorkbmxer zooyorkbmxer

Created 19 years ago2005-03-27 00:27:23 UTC by zooyorkbmxer zooyorkbmxer

Posted 19 years ago2005-03-27 00:27:23 UTC Post #99278
hi.. umm.. i put a helicopter in my map
(the orange model from counter-strike)
and when i compile the map, i can walk right through it
how do i make it a solid object?
help is aprecciated +P
Posted 19 years ago2005-03-27 00:38:06 UTC Post #99280
Put a clip brush around it.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-03-27 00:54:20 UTC Post #99282
but i dont knwo where the model really is
like i cant see
all i see is the little entity cube
Posted 19 years ago2005-03-27 06:01:36 UTC Post #99293
Well make a note of where it is in-game, or trial and error ? or get Hammer 3.5b and the right FGD from the VERC and extract all your models to the right places. Search the forums, there's loads of stuff on this.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-31 12:49:35 UTC Post #100372
yeah but like.. u can use 3.5b to map for counter-strike not half lif?1
Posted 19 years ago2005-03-31 13:40:58 UTC Post #100380
Or you can edit the cordinates in it, where it says X,Y,Z near the bottom, just put it in.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-31 19:33:26 UTC Post #100438
Yes, you can use 3.5B to map for CS, but don't delete your old 3.4. The 3.5B version only has a modified executable. There was a FGD for CS model support at the VERC forums here.
Posted 19 years ago2005-03-31 19:39:04 UTC Post #100439
yeah but like.. u can use 3.5b to map for counter-strike not half lif?1
Yea.. just make sure you get a good fgd for CS that has the "show models" thing that tells Hammer to display the models in 3d View

you can actually do it your self - there's a note on it on the VERC
You must be logged in to post a response.