The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured mod:
TWHL Tower
by
TWHL members
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
Game-Over when killing a scientist.
Created
19 years ago
2005-04-02 19:44:21 UTC
by
ChickenFist
Forums
HL Engine Discussion
View Thread
Created
19 years ago
2005-04-02 19:44:21 UTC
by
ChickenFist
ChickenFist
Posted
19 years ago
2005-04-02 19:44:21 UTC
Post #100984
How to make one of those "Failed to preserve mission critical personell" things
when killing a scientist?
ChickenFist
<Witty Title>
Andy
Posted
19 years ago
2005-04-02 20:13:31 UTC
Post #100990
Have a look at this fine example map:
Game End
Instead of the door triggering 'stopit' change your Sci's 'TriggerTarget' to "stopit" and 'Trigger Condition' to Death...
Also have a read of :
Trigger Endsection
Andy
ChickenFist
Posted
19 years ago
2005-04-02 20:23:27 UTC
Post #100993
Thanks
ChickenFist
<Witty Title>
Sajo
Posted
19 years ago
2005-04-03 07:32:50 UTC
Post #101078
he says killing a scientist not shooting them.
so take a look at this example map-->
http://twhl.co.za/mapvault_map.php?id=2574
Sajo
Seventh-Monkey
Posted
19 years ago
2005-04-03 08:57:54 UTC
Post #101096
Erm, he had it right, Saco.
Seventh-Monkey
Pretty nifty
dandyli0n`
Posted
19 years ago
2005-04-03 13:04:26 UTC
Post #101153
Actually, try the player_loadsaved instead. That way, it actually goes back to where you last saved and it fades before it loads. The game_end would actually go back to the splash screen.
dandyli0n`
Sajo
Posted
19 years ago
2005-04-03 13:11:56 UTC
Post #101159
then whats stop it means 7th-Monkey :
Sajo
You must be logged in to post a response.