Yes I know strange title, but it does my problem justice. Also since this is my first post I would like to say hello to the community. HI. Now I have mapped out two rooms, very basic with a equally basic func_train evaluator that connects the two. The only semi very minute detail in either of the rooms is the flooring on the first level.
I tied the basic brush to the enity func_wall and set its render mode to soild, 250 ect, works fine (though not sure if this is the problem ). The texture is "{GRATESET3". I placed this brush/enity almost at the bottom but not all the way so i could place lights down, giving it a nice look ( I thought ).
With every other map I have compiled and run I have never had any light "issues". ( not allot only been mapping for about 3 days :] ) Now when I compile and run this one my room is completely self lit, not even a shadow. Being the little black messa scientist, I deleted the few lights I had (which note were only set to about 20 brightness, small rooms ). So after completely wiping my room clean of any light source I ran it agin. Same problem, was hopping for that pitch black look, did't happen..
Could some of you more seasoned vets help me out?!