Horror Map - Horribly Wrong Created 19 years ago2005-04-08 16:21:12 UTC by Archie Archie

Created 19 years ago2005-04-08 16:21:12 UTC by Archie Archie

Posted 19 years ago2005-04-08 16:21:12 UTC Post #102571
Hey guys.
I've been workin on this horror map for quite some time now and after doing the biggest build session between test compiles i have yet done, i get an error during RAD.

BuildFacelights:
10%...20%...Malformed face (641) normal @
(-120.00, -325.00, -115.75)
(-120.63, -325.00, -115.75)
(-121.00, -325.00, -115.00)
(-121.00, -325.00, -113.00)
(-120.00, -325.00, -113.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

There are no probs in the check for probs bit and i'm stumpt..
help please.
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-04-08 16:27:06 UTC Post #102573
select the brush(s) that are near those coordinates and re-make them, and make sure if you are vming the brushes are valid
Posted 19 years ago2005-04-08 16:55:31 UTC Post #102587
Indeed. Examine your map carefully around those co-ordinates. If you're really stuck, e-mail me and I'll have a look for you at some point.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-08 19:20:04 UTC Post #102624
groovey. i fixed it. thanks
Archie ArchieGoodbye Moonmen
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