Starting over... again Created 19 years ago2005-04-11 00:25:58 UTC by Kissker Kissker

Created 19 years ago2005-04-11 00:25:58 UTC by Kissker Kissker

Posted 19 years ago2005-04-11 00:25:58 UTC Post #103202
OK. Ive blown another map to hades. Now Iam restarting once again, and Iam going to take advice before I even start.
1_ would you suggest making your own wad file or using a multitude of wads (probably more then 8 to get all the textures I want)
2_keeping rendering in mind, is carving a door frame out a good idea?
3_realizing I only thought I knew a lot about hammer, I need help

Heres my new plan. Build walls 1 by 1, taking it 1 room at a time (note* Iam not sure this is a good idea or not... would it hurt speed and performatnce? picture 10 rooms side by side, 2 walls could be shared the main walls, like LLLl if that was 3 rooms, the Top and bottom could be 1 wall...should it be? or 6 seperate walls makin sure the map is on 1 unit and lining them on the grid to touch) after that, making the environment (wich Iam so going to need more then 1 tut. on) and testing it as is. Then add the fun stuff like vents, break away areas etc. (is it ok to hollow a box for the break, then make little pieces that break out that fit in the box? performence i mind) Other then that I just wanna make it where I can turn the sprinklers on making "rain" inside, and turn series of lights on or off, and parts of those lights being shot to break *very complex there, imagine a row of flurecent lights, they all turn on/off with same button, but shooting the 3erd one will break it, but the other 2 still work. (maybe not possible?) Thanks! my first map is challenging to all extremes, but itll be one hellova start when its done. (not to mention letting me get to know all kinds of things about the mapping for future fun events)
Posted 19 years ago2005-04-11 00:29:04 UTC Post #103203
Make a seperate WAD file that contains all the textures you need.
No, it isn't. Make the frame seperately.
AJ AJGlorious Overlord
Posted 19 years ago2005-04-11 00:32:15 UTC Post #103204
on makin my own wad, how will i allow others to easily get onto my server/map? most get a "cannot find x.wad" when loading. on the door, so itll be 3 pieces to start, the left wall, the right wall, and the overhead wall area of the door, then make the frame to the door in the gap? (and the door of course) that seems like it would slow it more makin more brushes ....
Posted 19 years ago2005-04-11 03:48:50 UTC Post #103231
You need to generate a RES file. Have a look at the tutorial on Counter-Map or Google.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-11 08:48:01 UTC Post #103296
Or you could -wadinclude it by adding "-wadinclude x" in the command lines. Of course, that's assuming you have ZHLT and not the old Quake tools that came with Hammer.
Posted 19 years ago2005-04-11 10:11:24 UTC Post #103308
Carving = BAD!, EVIL, SHOULD DIE!

Clip = GOD, GOOD, HEAVEN!

Building one by one is the best way to do it. e.g. make a wall, make another wall, move them apart to make a hole and then make the top of the door.
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-04-11 10:54:20 UTC Post #103316
Clipping's a good alternative to carving. Carving is pure evil. Vertex manipulation is the best, but you have to be good at it. Take your map one room at a time. I can't see how you'd need that many textures...stick with just 4 or 5 wads for now.
Posted 19 years ago2005-04-11 19:44:03 UTC Post #103398
well its not that i need so many, but see, i have doors, and the one i like is in such and such wad, say office, then the lights i like are in Aztec or such, and i just find what I like then extract those images and put them in my own wad for now. Speaking of wich i forgot the dooR! if anyone has the sprinkler idea down... itd be great.. i was thinking something to do with the "button" and the multi manager tools.. but um.. i dunno.. lol iam still at "pretty boxes" mode. The thing will multi wall is this... say you have your house mapped out, but then you want to add a break away in one of the walls... do you delete that wall and start it over or just carve a hole in it for the break away piece to fit in?
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