Nessecary addition? Created 19 years ago2005-04-14 00:01:43 UTC by Kissker Kissker

Created 19 years ago2005-04-14 00:01:43 UTC by Kissker Kissker

Posted 19 years ago2005-04-14 00:01:43 UTC Post #103838
first let me describe the map situation, simplified. One room building, outside and inside. I was told it would increase R_speeds to make thinner "ground" brushes, and place a null texture brush underneath them, since they would never be seen by players. Is this neccesary, or would the ground, connecting all the way to the edges of the map and not leaving any gaps be enough for the game engine to know it doesnt need to be rendered? (there is hollow space under my building, from a "pit" dug out, so its not a level surface) If need be Ill give a screen shot
Posted 19 years ago2005-04-14 00:02:08 UTC Post #103839
and i know I spelled it wrong... iam tired.. lol
Posted 19 years ago2005-04-14 00:07:38 UTC Post #103840
Posted 19 years ago2005-04-14 00:13:41 UTC Post #103841
Even if the player can't see it, the engine will: therefore, it'll render it. Unless the brush itself faces the void, the engine will render it. Anything that the player cannot and will not see should be textured with null.
AJ AJGlorious Overlord
Posted 19 years ago2005-04-14 01:07:46 UTC Post #103842
and the problems increase, i dont have a Null texture.. iama look around maybe ill find one in another wad
Posted 19 years ago2005-04-14 01:50:24 UTC Post #103844
It's in zhlt.wad.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-14 13:18:08 UTC Post #103954
lol.. by that definition my map has 0 null spots.. everything can be gotten to in game.. by some means.. guess ill just have to Hint off hidden rooms and stuff.. is that bad? to have no Null areas?
Posted 19 years ago2005-04-14 13:48:03 UTC Post #103964
Nope.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-14 14:55:48 UTC Post #103983
good.
Posted 19 years ago2005-04-15 02:59:27 UTC Post #104111
Where is the Map? It is not in the Vault?
Whoever told you that speeds will increase by using null and thining brushes wasn't thinking straight...

R_speeds are increased by the engine rendering a texture on a brush.
Null is effectively not rendered.
Thining brushes 'may' reduce the amount of rendered texture required.. but not always.
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