Mixing FGDs ?! (or something like that) Created 19 years ago2005-04-17 07:21:05 UTC by Sajo Sajo

Created 19 years ago2005-04-17 07:21:05 UTC by Sajo Sajo

Posted 19 years ago2005-04-17 07:21:05 UTC Post #104446
I want to create an another 'monster_human_grunt' entity in the fgd named 'monster_human_a' .how can I do that ?! :(

I'm gonna place my own model in the models file- 'ha.mdl' (not prb :nuts: )
Posted 19 years ago2005-04-17 08:02:07 UTC Post #104455
Why? Just turn off QuickEdit and tap it in. You do realise that FGDs are only for mappers' convenience, and do not affect the actual game, right?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-17 10:29:49 UTC Post #104477
what? He wants to name the entity! : not the grunt
Posted 19 years ago2005-04-17 15:32:54 UTC Post #104508
Any Coders!? : :zonked:
Posted 19 years ago2005-04-18 09:31:39 UTC Post #104634
The problem with it is the game isn't going to recognize it. When it sees a monster_human_grunt entity, it loads the code for the grunt and adds one to the map. Since this is a new entity, though, it needs new code, respectively. Not sure how to do it or anything, just kind of explaining the basics. You should be able to set a custom model on a grunt or something, though?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-18 09:54:35 UTC Post #104636
If your new grunt is like the original grunt, you can simply base your grunt off the original grunt. This article could be very helpfull: http://collective.valve-erc.com/index.php?doc=1037152293-25623400

Note that you need a C++ compiler and developer environment like Microsoft Visual C++ 6.0. Or you can try the free Borland C++ compiler.

If you wish, i can TRY to code your new grunt, and give you the dll.
The Mad Carrot The Mad CarrotMad Carrot
Posted 19 years ago2005-04-18 18:38:15 UTC Post #104706
Is it just halflife or is it a mod?
In svencoop you can just choose a custom model in the propertys i think its possible in spirit too.
I dunno anything about coding :P so i cant help you with that.
Posted 19 years ago2005-04-21 09:59:06 UTC Post #105121
Ok here is the situtation you know the original hgrunt right?
I'm not gonna change the hgrunt.mdl.
I want to make the same hgrunt with just a different model with an AI
Posted 19 years ago2005-04-21 10:08:51 UTC Post #105122
Ok, and do you have that different grunt model?
The Mad Carrot The Mad CarrotMad Carrot
Posted 19 years ago2005-04-21 11:58:56 UTC Post #105131
yes
Posted 19 years ago2005-04-21 14:59:12 UTC Post #105166
Ok. And it is a exact replica of the original grunt, only with a different skin?
The Mad Carrot The Mad CarrotMad Carrot
Posted 19 years ago2005-04-24 17:16:21 UTC Post #105746
yes ! :D

so...
Posted 19 years ago2005-04-25 13:20:24 UTC Post #105824
I can do this, however, you will need to code the dll. To add the new grunts... If you just edit the fgd file then yes, you will get them in the etities dropdown box, however when the entity is placed in the game it will not appear..

You see I did this with the oposing Force grunts and added there sequences and everything (because I have the latest Hammer {3.5})
but when placed in the map there was nothing because the dll is not edited with the new grunts. This task is very easy to handle, Just get a decompiled dll (sdk source) and copy the hgrunt files but rename them to swat, and edit the cpp and h files (etc) So that there is no "hgrunt.mdl" in it, instead "swat.mdl" Then compile it. and then edit the fgd file.

I would be happy to do this for you, however, I don't have anything to compile the dlls and stuff, thats why I am loking for help as well trying to get someone to add to the dll and compile.. but no luck.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-04-25 14:25:20 UTC Post #105832
I would be happy to do this for you
that would be good...find those compile dll programs because I'm working on my mod's map details...

and this swat grunt is gonna be friendly but I heard that making guys friendly or not was easy to handle :
Posted 19 years ago2005-04-26 07:53:23 UTC Post #105925
It is fairly easy, although I don't have any compile programs, nor was able to find one that worked. I tried alot of programs, but non I could get to compile correctly. So I'd suggest the Microsoft C++ but it must be purchased, which I never came up with the money of doing so yet...
Awaiting Summer Job.. :P
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-04-28 07:59:12 UTC Post #106248
problem solved its spirit.dll ;)
You must be logged in to post a response.