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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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Water Levels
Created
19 years ago
2005-04-23 17:10:29 UTC
by
HeAdCrAb KILLA
Forums
HL Engine Discussion
View Thread
Created
19 years ago
2005-04-23 17:10:29 UTC
by
HeAdCrAb KILLA
HeAdCrAb KILLA
Posted
19 years ago
2005-04-23 17:10:29 UTC
Post #105532
How can i make a water level go up or down??? Do I use a func_door, func_plat or something else??? - HeAdCrAb KILLA
HeAdCrAb KILLA
Seventh-Monkey
Posted
19 years ago
2005-04-23 18:13:06 UTC
Post #105549
Look in the Example Maps section of the Map Vault, there is a, uh, example.
Seventh-Monkey
Pretty nifty
BrattyLord
Posted
19 years ago
2005-04-23 18:34:40 UTC
Post #105555
very discriptive.
http://www.twhl.co.za/mapvault_map.php?id=1074
heh, and you made it!
BrattyLord
chpsv
Posted
19 years ago
2005-04-24 01:22:31 UTC
Post #105576
thanks but I can't get the main point how the rising waterlevel work?
chpsv
ME
Posted
19 years ago
2005-04-24 07:01:52 UTC
Post #105603
it can be via a button or a trigger??? Like a map (i dont remember the name...) that i see on a lan house...
ME
chpsv
Posted
19 years ago
2005-04-24 12:49:43 UTC
Post #105650
yes but i mean:
how to control the extent of the water rised or lowered?
chpsv
Seventh-Monkey
Posted
19 years ago
2005-04-24 13:08:52 UTC
Post #105656
Ah, I see. You can't very easily, not without strange fiddling and stuff.
Seventh-Monkey
Pretty nifty
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