Ok I have a problem, i have a map, mooncheese.bsp that uses its own custom wad file. The server, Ultimate Neotf Funhouse has fast download setup, meaning it downloads from their website server so its faster. It downloads models, sprites, sounds, and the map fine but it doesn't download the WAD file meaning that people can't access the map. When the map changes it uses a config file that tells it the folder to download from, webserver.com/unf/tfc .
Does anyone know how to tell the gameserver to download the WAD file off the website server?
Beaver6813