Monsters Must Shut Up... Created 19 years ago2005-04-27 08:32:32 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 19 years ago2005-04-27 08:32:32 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 19 years ago2005-04-27 08:32:32 UTC Post #106085
I really need some of the monsters in my map to SHUT UP!!! Whenever I check off the "Gag" flag under the flags tab (hey that sounds kinda cool), the monsters continue to make noises! It's really ruining the element of surprise here. Do I need to have a name for the monster or somthing like that. - HeAdCrAb KILLA
Posted 19 years ago2005-04-27 11:04:56 UTC Post #106103
Very strange, I've never found that before. Try ticking "pre-disaster" too?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-27 18:35:50 UTC Post #106180
I think he's talking about their idling noises. Even when they are "gagged" the monsters make noises while waiting for the player to show up. There isn't a lot you can do about it without a lot of effort. Although, one possible solution would be to use a monstermaker that is triggered when the player gets where you want him to be, right before he gets to the monster.
Posted 19 years ago2005-04-28 08:00:28 UTC Post #106249
use scripted_squences to teleport from a location to another (as surprising ,not making any noise)
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