is it possible? Created 19 years ago2005-04-25 20:57:45 UTC by Ace Ace

Created 19 years ago2005-04-25 20:57:45 UTC by Ace Ace

Posted 19 years ago2005-04-25 20:57:45 UTC Post #105885
is it possible to have like say, a pushable "elavator"? like a crate that falls when you push a button or walk under it, then you are able to push it around? i was thinking that i could set it as func_pushable, group it, then rig it like an elevator.. do you think that would work?
Posted 19 years ago2005-04-25 21:12:30 UTC Post #105887
Yes its possible, heres how:
Put your pushable where you want it and make a func_wall_toggle under it, now make the button or trigger or whatever oyur using trigger the wall, not the box and the wall wil go away releasing the pushable.
Posted 19 years ago2005-04-25 21:14:54 UTC Post #105888
... I like to use trains for everything.

I would make an invisible train underneith your box, not very big, so when you pressed the button, the invisible train zooms away, and the box falls. This way, you could have a reset on the train, and you could push the button multiple times. If you are doing a puzzle map, like if you have to push that box to a certain place then press the button to see if you got it, this would work best.
Posted 19 years ago2005-04-25 21:17:13 UTC Post #105889
Sorry WC... Didn't see your post ;)

(Your way has a better effect ;) )
Posted 19 years ago2005-04-25 21:24:55 UTC Post #105890
hmm.. i really didnt want to give away my idea but i clipped the bottom off so that it could fall on top of the player when he walked under it and be inside it and when he walks around the box would come with him... sorta like a cartoony disguise =D

sorry it that sounds confusing
Posted 19 years ago2005-04-25 21:36:04 UTC Post #105891
I know what you mean. The box falls on his head, and he walks around with it on him like a skin, only its a brush. If you really want to do this, I would recommend using another model on top of the player, although that might get a little complicated.

Is this HL1? Why would you want to do this in HL1?
Posted 19 years ago2005-04-30 05:08:25 UTC Post #106448
yeah its hl1 ... i dont know really.. its just to play with my friends.. wait how do you make an invisible brush?
Posted 19 years ago2005-04-30 15:50:48 UTC Post #106517
Don't use clip brushes, tying a clip brush to an entity will give you errors.
Posted 19 years ago2005-04-30 17:16:14 UTC Post #106531
Im still confused.

Is this Multiplayer or Single-Player?

Either way, use the train technique I described before ;)

If you want it to look good, make it a model.
Posted 19 years ago2005-05-02 19:42:08 UTC Post #106992
ok now you guys are confusing me.. crazed, i have no idea what you said, and i dont think it is a clip brush WC.
yeah its for multiplayer BL
and i still have no idea how to make an invisible brush ^_^

this is a story board type thing of what i want to do.
http://img152.echo.cx/img152/1883/ideathingy3au.jpg
Posted 19 years ago2005-05-02 19:59:46 UTC Post #106995
Invisible:

You cannot make an invisible brush unless it is tied to an entity.

Use the texture called "Invisible". It should be bluer than my avatar.

Then, make that brush an entity, lets saaay... a func_wall. When you tie the brush to an entity:

1. Change the Render Mode to texture (Or solid)

2. Change the FX Ammount to... 0... or 255... whatever..

Usually, when you tie a brush to an entity, you can edit the Render Mode and make the "Blue" color look invisible. This works for a func_train, and a func_tracktrain, so you can make an invisible moving object.

To learn more about trains, look at the tutorial on this site.
Posted 19 years ago2005-05-02 20:20:43 UTC Post #107000
hmm... i will post back once i have tried this ^_^
Posted 19 years ago2005-05-02 20:47:58 UTC Post #107004
Kickass! the invisible thingy worked =D =D
i think i could do the box thing if i only knew how to make a trapdoor style train.
like 'hya
User posted image
Posted 19 years ago2005-05-03 01:36:46 UTC Post #107040
A func_door_rotating?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-03 04:34:37 UTC Post #107055
ah brilliant.. this is exactly what i needed too.. im making a trapmap (enspired by trapt, so thanks) where if you open the wrong door or something like that, a big spikey boulder type thing will fall on your head and kill you :)
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-05-03 23:35:52 UTC Post #107188
well your welcome for teh inspiration :D

...

func_door_rotating
i dont think so.. hes gonna be like 20 feet below it when i need it to trigger

(sorry if there is a way to do that, its late and my mom is rushing me to bed so i cant check it :( )
Posted 19 years ago2005-05-04 16:44:11 UTC Post #107433
your welcome...
Posted 19 years ago2005-05-04 22:17:32 UTC Post #107490
ok i tried that func_door_rotating.. didnt quite work. seemed to not be there when the map was there or move the to the side instead of trapdoory style movement
(yes i used rotating)
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