Problem: My Map makes game stuck Created 19 years ago2005-05-07 08:11:22 UTC by inventrex inventrex

Created 19 years ago2005-05-07 08:11:22 UTC by inventrex inventrex

Posted 19 years ago2005-05-07 08:11:22 UTC Post #107921
My new CZ map which I made has met with some problems.
It is still incomplete, and ZHLT 3.2.1 does not detect any problems with my map and so does Hammer 3.5. But when I load it in CZ the game just hung.

My map...

1) Uses cycler_sprite to display models (Total: 9)
2) Has only CT spawns (incomplete map)
3) Has sky boxes, boundaries already set (no leaks)
4) Has decals applied (Proper decals with { and no blue bg)

You can download the my map's RMF and all other models needed here:
http://inventrex.250free.com/fy_tightrope_cz.rar

With that, I hope that you can help me solve my problem.

Thanks for your kind attention!
Posted 19 years ago2005-05-07 08:14:45 UTC Post #107924
Add some T spawns.
AJ AJGlorious Overlord
Posted 19 years ago2005-05-07 08:15:48 UTC Post #107927
first of all place some T spawns and see it that changes anything. I've never mapped for Condition Zero but maybe you need spawn points for both teams for it to work...
Posted 19 years ago2005-05-07 08:34:02 UTC Post #107933
No, because when I first compiled it and ran it everything is fine (I do compile often) and it has only CT spawn.

I used the CT spawn to adjust the height of my map.
Posted 19 years ago2005-05-07 08:36:32 UTC Post #107934
What do you mean by it "hanging" exactly?
AJ AJGlorious Overlord
Posted 19 years ago2005-05-07 09:06:13 UTC Post #107936
When it loads, it will say "Starting Local Game Server..."

It stays there for hours, progressbar hangs, and the window caption says "Condition Zero (Not Responding)"

Whereas when I load maps like de_dust and fy_iceworld_cz it only takes around 20 seconds!!

I know it's a problem with my map...
Posted 19 years ago2005-05-07 09:22:29 UTC Post #107937
Are you sure there's no errors in the compile? Post the log.
AJ AJGlorious Overlord
Posted 19 years ago2005-05-07 09:29:28 UTC Post #107940
hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: C:PROGRA~1ZHLT321hlcsg.exe "c:documents and settingsdanny limdesktopcs mappingscs mapsfy_tightrope_cz"
Entering c:documents and settingsdanny limdesktopcs mappingscs mapsfy_tightrope_cz.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.04 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.12 seconds)

Using Wadfile: documents and settingsnetworkserviceapplication datamicrosoftinternet explorerresourcevalvehalflife.wad
  • Contains 13 used textures, 44.83 percent of map (3116 textures in wad)
Using Wadfile: documents and settingsnetworkserviceapplication datamicrosoftinternet explorerresourceczeroczcs_office.wad
  • Contains 10 used textures, 34.48 percent of map (305 textures in wad)
Using Wadfile: documents and settingsnetworkserviceapplication datamicrosoftinternet explorerresourceczeroczritual_standard.wad
  • Contains 6 used textures, 20.69 percent of map (121 textures in wad)
Using Wadfile: documents and settingsnetworkserviceapplication datamicrosoftinternet explorerresourceczerodecals.wad
  • Contains 0 used textures, 0.00 percent of map (237 textures in wad)
added 1 additional animating textures.
Texture usage is at 0.82 mb (of 4.00 mb MAX)
0.35 seconds elapsed

--- END hlcsg ---

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: C:PROGRA~1ZHLT321hlbsp.exe "c:documents and settingsdanny limdesktopcs mappingscs mapsfy_tightrope_cz"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 361 (0.02 seconds)
BSP generation successful, writing portal file 'c:documents and settingsdanny limdesktopcs mappingscs mapsfy_tightrope_cz.prt'
SolidBSP [hull 1] 378 (0.03 seconds)
SolidBSP [hull 2] 378 (0.03 seconds)
SolidBSP [hull 3] 375 (0.02 seconds)
0.46 seconds elapsed

--- END hlbsp ---

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: C:PROGRA~1ZHLT321hlvis.exe "c:documents and settingsdanny limdesktopcs mappingscs mapsfy_tightrope_cz"
175 portalleafs
531 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.06 seconds)
LeafThread:
(1.52 seconds)
average leafs visible: 81
g_visdatasize:4089 compressed from 3850
1.62 seconds elapsed

--- END hlvis ---

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlrad ---
Command line: C:PROGRA~1ZHLT321hlrad.exe "c:documents and settingsdanny limdesktopcs mappingscs mapsfy_tightrope_cz"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:PROGRA~1ZHLT321lights.rad']
[59 texlights parsed from 'C:PROGRA~1ZHLT321lights.rad']

2178 faces
Create Patches : 20505 base patches
0 opaque faces
370091 square feet [53293108.00 square inches]
1 direct lights

BuildFacelights:
(120.84 seconds)
visibility matrix : 25.1 megs
BuildVisLeafs:
(50.53 seconds)
MakeScales:
(31.37 seconds)
SwapTransfers:
(28.55 seconds)
Transfer Lists : 53991980 : 53.99M transfers
Indices :    10550216 :   10.06M bytes
   Data :   215967920 :  205.96M bytes
GatherLight:
(3.58 seconds)
FinalLightFace:
(4.06 seconds)
240.54 seconds elapsed [4m 0s]

--- END hlrad ---
Posted 19 years ago2005-05-07 09:31:43 UTC Post #107941
Where's the copy bit?
AJ AJGlorious Overlord
Posted 19 years ago2005-05-07 09:43:31 UTC Post #107947
** Executing...
** Command: Copy File
** Parameters: "c:documents and settingsdanny limdesktopcs mappingscs mapsfy_tightrope_cz.bsp" "C:Documents and SettingsWooHaDesktopCS MappingsCS Mapsfy_tightrope_cz.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:documents and settingsdanny limdesktopcs mappingscs mapsfy_tightrope_cz.pts" "C:Documents and SettingsWooHaDesktopCS MappingsCS Mapsfy_tightrope_cz.pts"

** Executing...
** Command: Copy File
** Parameters: +map "fy_tightrope_cz" -game cstrike -dev -console +deathmatch 1
Posted 19 years ago2005-05-07 09:53:27 UTC Post #107948
Erm, hold on a minute, why are you trying to copy the file over itself? My guess is you've specified a path wrong in Hammer's options. Check them all carefully, and if all else fails, move the files into the right directory yourself.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-07 14:13:20 UTC Post #108013
Move the wadfiles as well to a CZ directory, not documents and settings.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-07 21:28:02 UTC Post #108154
Well I did that and it doesn't change a bit....
I know that WAD files are in the CZ directory, but the ZHLT.wad is simply used by the compile tools, that's all.
Posted 19 years ago2005-05-08 01:11:14 UTC Post #108173
How about -wadinclude for ur wads.
Posted 19 years ago2005-05-08 01:20:45 UTC Post #108176
Well as they're standard WADs afaik, it shouldn't matter.

That's one odd install directory. Try installing to C:czero or something easier on the compiler and the game?
RabidMonkey RabidMonkeymapmapmapfapmap
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