Vertical Water Texture Created 19 years ago2005-05-08 06:22:03 UTC by ToneZone ToneZone

Created 19 years ago2005-05-08 06:22:03 UTC by ToneZone ToneZone

Posted 19 years ago2005-05-08 06:22:03 UTC Post #108223
How can I put a vertical water texture on a brush? I'm trying to accomplish a similure effect used in Quake for their teleporter gates / level select gates.
I want to make a translucent brush with a water texture on the side. When I texture the brush with water, the texture displays on top only. I want that texture swirl on the sides instead. I don't want it to have waves either.
Posted 19 years ago2005-05-08 06:39:23 UTC Post #108234
You don't need to tie the brush to a func_water, in fact, you probably shouldn't. Putting a texture prefixed with ! should generate the effect you've described.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-08 08:52:45 UTC Post #108264
Well damn... I made the brush a func_water entity then a func_illusionary with the ! texture. Neither worked like I wanted. I never just made it a brush then texture it.
I tied it back to world and it worked like I wanted. Thanks 7th!
Posted 19 years ago2005-05-08 09:04:12 UTC Post #108268
Eventhough it's not translucent, it works. Any way to make it translucent on the brush?
Posted 19 years ago2005-05-08 09:27:07 UTC Post #108280
Hmm. What happens when you do tie it to an illusionary?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-08 13:39:01 UTC Post #108355
Don't take the textures with the ! take the scroll textures for I tried to do something like that and the water texture only apeared on the top of the brush.
Posted 19 years ago2005-05-08 22:35:36 UTC Post #108426
Hmm. What happens when you do tie it to an illusionary?
Same as func_water. The texture appears at the top. :
Posted 19 years ago2005-05-09 01:30:32 UTC Post #108440
I guess you don't have much of a choice, then. No, can't see any way around that.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-09 05:05:07 UTC Post #108472
Have you tried the scroll texture?
Posted 19 years ago2005-05-09 10:02:18 UTC Post #108509
Yes but they scroll too fast. I've used the xeno scroll textures.
I haven't tried them on a func_conveyor brush though. I like the animated water effect, if only I could get that translucent on a vertical plane. I decided to use glass instead. The water effect was only for detail anyway.
I'll post the map once it's done.
Posted 19 years ago2005-05-09 11:21:00 UTC Post #108516
... im not sure if this is a good idea.. seeing as its the simplest.. but wont it just work as a func_wall? rendermode texture, render amount 100
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-05-09 16:11:47 UTC Post #108571
Apparently if this texture is tied to a brush entity it will only be transparent and displayed on the top. I've put the animated water texture to a standard (6 sided solid) brush and it animates fine, just can't make it transparent without making it an entity. Once you do, you lose the texture on the sides. Seems like the water texture HAS to be on all sides to compile also.
Posted 19 years ago2005-05-09 16:12:53 UTC Post #108573
Yeah, otherwise you'll get a MIXED CONTENTS error. I think you can get away with NULL-texturing some sides, though; I'm pretty sure I've done that in the past where water brushes have met causing an ugly seam underwater.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-10 09:09:52 UTC Post #108716
Well, you can use a water fall texture or even those flicering generic textures.Do you have gunman or opposing force.
Posted 19 years ago2005-05-10 09:28:30 UTC Post #108726
Don't worry I'm just installing oppsing force and there is a great texture out there for making a portal. :lol:
Only one problem how shell I send it to you?
:zonked:
Posted 19 years ago2005-05-10 12:22:59 UTC Post #108755
I have opposing force. I got it through Steam. Would I need to create a .wad from the .gcf's in order for Hammer to use them? I'm using the TFC, TFC2, Half-Life, and Valve .wad's from the original install, not Steam.
Posted 19 years ago2005-05-10 14:52:51 UTC Post #108793
I don't have steam but can't you just -wadinclude the wad? do you know where the wad is becuase if the problem is that you can't use it from that location then you can copy/extract it. I know that quake II wads were inside
the pak itself maybe it's also true in that case. Any way the wad file is called opfor.wad maybe this will help you find it. : Any way if you need a pakexplorer wally is great for you can also create wads with it (there is also a program named pakexplorer that can also help you). Here is a site where you can down load it http://www.vlatitude.com/ :)
Posted 19 years ago2005-05-11 07:09:21 UTC Post #108872
Thanks Elon! I'll use Wally then opfor.wad.
You must be logged in to post a response.