Alien Controller. How to make them move? Created 19 years ago2005-05-12 21:39:43 UTC by Tetsu0 Tetsu0

Created 19 years ago2005-05-12 21:39:43 UTC by Tetsu0 Tetsu0

Posted 19 years ago2005-05-12 21:39:43 UTC Post #109119
The title is basically self-explanitory. How do you make the aliens actually move? The ones i created just sit there, and the level isnt challenging anymore because all you gotta do is peek and shoot..
Help?
-Tetsu0
Tetsu0 Tetsu0Positive Chaos
Posted 19 years ago2005-05-13 01:08:18 UTC Post #109124
Place air_nodes in the air! The alian will find his courses bitween thes points. I did it already so It works! :D
Posted 19 years ago2005-05-13 15:25:33 UTC Post #109226
Yep - info_node_air ;)

But make them move with scripted_sequence too, just to make things more interesting. Its no fun if the monsters just sit there waiting for the player.
Posted 19 years ago2005-05-13 15:37:43 UTC Post #109234
Well, if you will make them move with scripted sequences then they won't shot at you until you hurt them. Its only good if you want to make them do spesipc staff ,like breaking walls, running away or recharghing. The Info_air_node will be fine if you just want them to move around and shoot you.
Posted 19 years ago2005-05-14 06:21:44 UTC Post #109337
You can let them have there original ai so that they shoot at you when they see you.
Posted 19 years ago2005-05-14 20:56:53 UTC Post #109441
Oh.. so i cant just have them move random?
Like its a remake map, and i dont know if any of you have heard of heretic. But when you spawn.. you're behind a wall.. and when the aliens see you theyre sopossed to chase you and hunt you down so you're not just hiding..
Tetsu0 Tetsu0Positive Chaos
Posted 19 years ago2005-05-16 05:08:02 UTC Post #109709
If you will run throw a path that is full with Info_air_nodes the Alian_controllers will folow you! ;)
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