Vertex Munipulation Part Two Created 19 years ago2005-05-18 18:55:15 UTC by aol-sucks aol-sucks

Created 19 years ago2005-05-18 18:55:15 UTC by aol-sucks aol-sucks

Posted 19 years ago2005-05-18 18:55:15 UTC Post #110040
Hey everyone, I recently added the vertex loop in my map and I tryed compiling it but it didn't allow it. Anyone know whats going on?
Posted 19 years ago2005-05-18 21:37:50 UTC Post #110056
Assuming you're talking about the tutorial here, which tube (try using better terms; It took me a while to realize loop meant that block with a hole in it from the tutorial) are you talking about?

If you're talking about the carved one:
1. Shame on you for carving! It even mentioned it was bad!
2. Okay, there's probably invalid solids that are lurking everywhere. If so, switch to the vertexed one.

If you're talking about the VM'ed one:
You probably messed up on some of the VM'ing. The HL engine doesn't like concave brushes, so you have to stick to convex brushes. If you can't tell if it's convex or concave, imagine putting a extremely stretchable rubber band around it. If it touches all sides, it's fine. If it doesn't, it's most likely concave.

But so we can analyze this problem further, post your compile log.
Posted 19 years ago2005-05-18 23:14:19 UTC Post #110062
i'm talking about the biggest one.... my brother has the compile log... ill compile it now.
Posted 19 years ago2005-05-19 08:11:35 UTC Post #110093
Did you actually copy it from the tutorial's example map? If you did, there are two big ones. If you're talking about the biggest one closest to the info_player_start, that's the carved one!
Posted 18 years ago2005-05-20 07:25:40 UTC Post #110253
Lmao you placed a carved version in your example :|

HAHAA, I wonder how many silly people have actually put that in their maps :P
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-05-22 19:14:13 UTC Post #110552
If you can't tell if it's convex or concave, imagine putting a extremely stretchable rubber band around it. If it touches all sides, it's fine. If it doesn't, it's most likely concave.
Great analogy Dandy!:)
You must be logged in to post a response.