Yo,
how do you make water with the HL2 engine???
Created 19 years ago2005-05-16 04:43:40 UTC by imthunder
Cubemaps are important to use with water surfaces. On lower than DX9 level video cards, it is not possible to render the real-time reflective water shader. For these cards, an env_cubemap entity provides the pre-calculated environment map use to render water on sub-DX9 cards.