connecting? Created 18 years ago2005-05-30 20:15:46 UTC by zooyorkbmxer zooyorkbmxer

Created 18 years ago2005-05-30 20:15:46 UTC by zooyorkbmxer zooyorkbmxer

Posted 18 years ago2005-05-30 20:15:46 UTC Post #111845
hey i just compiled my map.. no errors in the actual zhlt compile window
but when i test the map, and its making the server it freezes
i also tried going on another map, and then switching maps, but it also froze.
can anyone help me figure out my problem?
Posted 18 years ago2005-05-31 01:59:04 UTC Post #111854
If you meen the compiling prosses freezes then you should know it doesn't freezes it is just working very hard and your computer don't have enough power to give to the compiler so the compiler doesn't show his progress! The solution to this is very simple wait till it finishes the compiling prosses! ;)
Posted 18 years ago2005-05-31 07:57:59 UTC Post #111906
Elon, he said after compileing it.

zooyorkbmxer, have you tried:

-checking for problems in hammer(ctrl+p)?
-making sure you have an info_player_deathmatch in your map?
-checking to see if everything is put in the right directory?

and if none of those work I would sujust you post your compile log, so we can chek it.
Posted 18 years ago2005-05-31 09:48:00 UTC Post #111926
Actually, Check for Problems is Alt+P, M_garg.

More things to check for (got it off of tommy14):

1. If you had no errors, did you copy the .bsp from your WC/maps folder into your mods map folder?

2. It could be something else like a bad sky enviornment name, or

3. making the SKY into an entity, or

4. using the wrong fgd file to make your level, or

5. You probably set the configurations of directories wrong, or ect. in worldcraft/hammer. Best thing to do is to have worldcraft/hammer not run the map after compile, and just run the game yourself, and play the map on LAN.

6. If you typed in "map mapname" (where mapname is the name of your map without .bsp) in the console and didnt run it from worldcraft/hammer, just try typing it again, without quotes, and include the .bsp at the end. If that doesnt work, disclude the .bsp just to try again.

7. If the mod for a multiplayer cannot find your map, perhaps you forgot to put in a player deathmatch, a player_start, or your mod equivalent?

8. Also newer patches of HL require for HDTV the following entitys, depending on your mod: Info_player_start, Info_player_observer.

9. STEAM is one of our newest causes for this problem. Make sure you have everything set up right for mapping with STEAM.
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