stupid scrolling water Created 19 years ago2005-06-04 09:36:21 UTC by 38_98 38_98

Created 19 years ago2005-06-04 09:36:21 UTC by 38_98 38_98

Posted 19 years ago2005-06-04 09:36:21 UTC Post #112519
Im making a 3 tier deathmatch arena, but i have one problem...

Ive used scrolling water in this as the water in this map comes out of a pipe, goes down into a water pit river thingy then out through another pipe, both pipes have bars to stop players going to far.

The problem is that whenever i test the map the water doesnt scroll like i need it too:( Could someone help?
38_98 38_98Lord
Posted 19 years ago2005-06-04 09:54:37 UTC Post #112522
oh yeh and does anyone know how to make the perfect rotation?
38_98 38_98Lord
Posted 19 years ago2005-06-04 09:56:02 UTC Post #112523
scroll?
Posted 19 years ago2005-06-04 10:00:49 UTC Post #112524
you know, water that looks like its moving. Insted of plain sitting still water
38_98 38_98Lord
Posted 19 years ago2005-06-04 10:07:18 UTC Post #112525
I think you need a Func_Convoyer for this but I'm not sure that you can't make it with Func_Water! :
Posted 19 years ago2005-06-04 10:22:19 UTC Post #112526
meh, doesnt matter, ill just turn not soild flag on. That should hopefully work (not really) besides i dont have to do it with all the water :)

Thanks for your help
38_98 38_98Lord
Posted 19 years ago2005-06-04 11:39:49 UTC Post #112551
Hmmm... So how could someone like me make this "scrolling water?"
Posted 19 years ago2005-06-04 11:43:21 UTC Post #112552
Maybe you can create a invisable water brush and above it create the visable Func_convoyer! :|
Posted 19 years ago2005-06-04 11:43:53 UTC Post #112553
but in scroll in the texture bowse and you should come to find the conveyor belt texture and water scroll textures
38_98 38_98Lord
Posted 19 years ago2005-06-04 12:21:26 UTC Post #112562
So...they can both move if you tie them to a Func_convoyer! ;) Anyway I thought that scroll textures scroll even if they aren't tied to a Func_Convoyer? : If it is so just rotate the texture using texture agliment, this will change the direction of the scrolling texture. If you to drift with the water use Trigger_Push! ;)
Posted 19 years ago2005-06-04 12:58:02 UTC Post #112580
scroll textures must be a func_conveyer to scroll.

and now for a full solution to the problem. make a normal brush where you want the water to be, and preferably have it as the same texture as you plan on using for the conveyer part. then turn it into a func_water. then put a very thin brush over it with a scroll texture. turn that into a func_conveyer and tick it as not solid. then add a trigger_push if nesisary
Posted 19 years ago2005-06-04 13:02:13 UTC Post #112583
Just as I said!! And to change the directoin of the scrolling just do what I told you to do!!! ;)
Posted 19 years ago2005-06-04 14:13:12 UTC Post #112597
thanks again
38_98 38_98Lord
Posted 19 years ago2005-06-05 06:24:18 UTC Post #112697
Or, you can make the func_water invisible by setting Rendermode: "Texture" ; and Renderamt. "0" making a simple trigger_push (in the direction of the warer flow, and then adding the func_conveyor.

That way, you have water that looks like it's moving, feels like its moving, and gives you that "Water" effect.
Posted 19 years ago2005-06-05 06:27:53 UTC Post #112700
I already told him that, Kol! :x
Posted 19 years ago2005-06-05 15:55:58 UTC Post #112817
you didnt specify :(
38_98 38_98Lord
Posted 19 years ago2005-06-07 12:17:40 UTC Post #113110
i have an example map
http://twhl.co.za/mapvault_map.php?id=3100
quick before it gets removed from the site for some reason :P
Posted 19 years ago2005-06-07 12:28:48 UTC Post #113112
yep just change the direction of the texture.. thats all. If it's scrolling up for example, then select the texture, and rotate it 180 degrees so the texture is facing the opposite dir. ;)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-06-07 14:17:56 UTC Post #113134
oops.. i really should start reading these posts.. instead of just doing this: post ;)
Posted 19 years ago2005-06-08 19:35:05 UTC Post #113317
Interesting ideas all!
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