@ Unbreakable: I use MSVC++6.0 to compile the SDK.
Why do you want the spirit.dll?
My geuss it that you want the spirit.dll because of the "move with" option for most entities.
I can try adding that part of the spirit code in my code for the mod, and you might be able to use the "move with" option on many entities, with just our mod dll.
Note that i never tried that before, and there might be a chance that i won't get it done...
So tell me what you would like.
No wait, i got a better idea:
Ill take the spirit source code, and im gonna add all those features in there, without adding one spirit feature into the existing code.
Uhm... yeah.